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Forums - Sales - Battle of the Bombs - Haze Vs Too Human

tombi123 said:
starcraft said:
Dallinor said:

Too Human is possibly the biggest bomb this generation given it's rumoured budget.

We can all speculate as to the 'hype level' attached to either project, but in reailty when the production and marketing costs far exceed the overall revenue of a project, it constitutes as a bomb/flop. Not when it fails to meet critical expectation or 'hype' (A project can still be a financial success without those).

It would seem as though Too Human comes off the worse to wear in the financial department, ergo making it the bigger 'bomb' of the two.

I guess that is open to interpretation.

Given the game was in development with Sony assistance on the PS1, Nintendo assistance on the Gamecube, then finally got out the door with Microsoft assistance on the Xbox 360, it's fair to say this game bombed hardest for Nintendo and Sony, as they saw literally zero return on their investment.

 

What? I doubt Sony or Nintendo gave SK any money at all. Wasn't it published by Microsoft? 

It doesn't even matter what console it was on. The game had an astronomical budget and it bombed, badly. Haze probably had an average budget, judging by the graphics. It has sold 410,000 and has a chance to break even.

It was going to be published for Gamecube by Nintendo and was going to be on the PS1 (published by Sony I think).  A great deal of the budget came from the early years and was funded by Sony, Nintendo and SK back in the day.  Microsoft themselves might well break even on this game.

And almost certainly on the trilogy.

 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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starcraft said:
tombi123 said:
starcraft said:
Dallinor said:

Too Human is possibly the biggest bomb this generation given it's rumoured budget.

We can all speculate as to the 'hype level' attached to either project, but in reailty when the production and marketing costs far exceed the overall revenue of a project, it constitutes as a bomb/flop. Not when it fails to meet critical expectation or 'hype' (A project can still be a financial success without those).

It would seem as though Too Human comes off the worse to wear in the financial department, ergo making it the bigger 'bomb' of the two.

I guess that is open to interpretation.

Given the game was in development with Sony assistance on the PS1, Nintendo assistance on the Gamecube, then finally got out the door with Microsoft assistance on the Xbox 360, it's fair to say this game bombed hardest for Nintendo and Sony, as they saw literally zero return on their investment.

 

What? I doubt Sony or Nintendo gave SK any money at all. Wasn't it published by Microsoft? 

It doesn't even matter what console it was on. The game had an astronomical budget and it bombed, badly. Haze probably had an average budget, judging by the graphics. It has sold 410,000 and has a chance to break even.

It was going to be published for Gamecube by Nintendo and was going to be on the PS1 (published by Sony I think).  A great deal of the budget came from the early years and was funded by Sony, Nintendo and SK back in the day.  Microsoft themselves might well break even on this game.

And almost certainly on the trilogy.

 

 

Can I have links for the Nintendo and Sony publishing this game? 

I doubt most of the budget was for the PS1 and gamecube period. HD games cost way more to develop, compared with PS1 and gamecube games. 

Either SK, Microsoft or both lost out big on this game. There is no denying that.



I See that people still don't want to see the truth.



LAIR TO RULE THEM ALL!!!



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tombi123 said:
starcraft said:
tombi123 said:
starcraft said:
Dallinor said:

Too Human is possibly the biggest bomb this generation given it's rumoured budget.

We can all speculate as to the 'hype level' attached to either project, but in reailty when the production and marketing costs far exceed the overall revenue of a project, it constitutes as a bomb/flop. Not when it fails to meet critical expectation or 'hype' (A project can still be a financial success without those).

It would seem as though Too Human comes off the worse to wear in the financial department, ergo making it the bigger 'bomb' of the two.

I guess that is open to interpretation.

Given the game was in development with Sony assistance on the PS1, Nintendo assistance on the Gamecube, then finally got out the door with Microsoft assistance on the Xbox 360, it's fair to say this game bombed hardest for Nintendo and Sony, as they saw literally zero return on their investment.

What? I doubt Sony or Nintendo gave SK any money at all. Wasn't it published by Microsoft? 

It doesn't even matter what console it was on. The game had an astronomical budget and it bombed, badly. Haze probably had an average budget, judging by the graphics. It has sold 410,000 and has a chance to break even.

It was going to be published for Gamecube by Nintendo and was going to be on the PS1 (published by Sony I think).  A great deal of the budget came from the early years and was funded by Sony, Nintendo and SK back in the day.  Microsoft themselves might well break even on this game.

And almost certainly on the trilogy.

Can I have links for the Nintendo and Sony publishing this game? 

I doubt most of the budget was for the PS1 and gamecube period. HD games cost way more to develop, compared with PS1 and gamecube games. 

Either SK, Microsoft or both lost out big on this game. There is no denying that.

http://en.wikipedia.org/wiki/Too_Human#Development_history

Ten years of development and Microsoft has only been involved in three of them.

It is believable that SK lost out big on this game, it is not believable that Microsoft did.  Especially with two, far cheaper to make due to sequel status, more games on the way.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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starcraft said:
tombi123 said:
starcraft said:
tombi123 said:
starcraft said:
Dallinor said:

 

 

 

 

Can I have links for the Nintendo and Sony publishing this game? 

I doubt most of the budget was for the PS1 and gamecube period. HD games cost way more to develop, compared with PS1 and gamecube games. 

Either SK, Microsoft or both lost out big on this game. There is no denying that.

http://en.wikipedia.org/wiki/Too_Human#Development_history

Ten years of development and Microsoft has only been involved in three of them.

It is believable that SK lost out big on this game, it is not believable that Microsoft did.  Especially with two, far cheaper to make due to sequel status, more games on the way.

Thanks for the link. It sounds like Nintendo and Microsoft paid for exclusivity/partnerships. But just because it was first developed for the PS1 doesn't mean Sony had anything to do with it. 

It is certain that SK lost a lot of money developing Too Human and likely Microsoft lost money on it as well. The final 3 years of development are the most expensive. The two sequels are guaranteed to make money either, especially with the reception the first game got.

 



I'll post this win that I posted in another thread:

We'll keep living in la-la land where Too Human is not a flop in the same vein as Haze or Lair. It's entirely realistic that Too Human will not pass Haze in terms of sales. Last week Worldwide was 30k, and this week looks to be between 15-20k, and lower and lower as the weeks go on.

What's worse? A game with a metacritic of 55 selling 410k units, or a game with a game with a metacritic of 65 selling the same amount of units? It'd seem to me that a game with a higher metacritic selling thee same amount of units as a game with a lower metacritic is more of a flop. That's just me though.

Also look at this graph. http://www.vgchartz.com/swlaunch.php?reg1=All&game1=Haze+-+PS3&reg2=All&game2=Too+Human+-+X360&reg3=All&game3=&weeks=5

Too Human and Haze are charting exactly the same.

Yes, Too Human, on the console with the larger install base, Yes, Too Human with the higher Metacritic, is charting the same as a "flop". So if you're going to call a game with a lower metacritic on a console with a smaller install base a flop, the Too Human is even more of a flop.



DMeisterJ said:
FishyJoe said:
I saw a lot more commercials for Haze than I did for Too Human. In fact I don't remember seeing any Too Human commercials.

I saw the exact opposite.

So we're back at square one.

In Germany wasn't a single Too Human spot on TV, but some Haze commercials. (Which probably doesn't mean anything)



epinefridis said:
disolitude said:
I picked it up last wee (used for 29 bucks) and Too Human is quite fun for people that actually play it. I have rockband 2 and merceneries 2 collecting dust until i finish too human with my buddy.

People that make thse Too Human bombed! posts have never played it and are mostly trolls...

I dont know about haze but im sure some good gaming can be squeezed out of that package as well.

 

You make (another) major point there. Anyway, Haze had issues, and it was a mediocre shooter. And there are LOTS of mediocre shooters out there (for example, blacksite area 51 is MUCH better than Haze).

Too Human had some issues too (and a lot of hate), but it was not a mediocre Hack n Slash. It was high above mediocre. And keep in mind that there are not many h'n's games out there. Still, officialy, Too Human BOMBED much worse than almost any other game of its potential.

 

 I have yet to run in to a single person who PLAYED too human that says the game sucks...almost everyone finds something worthwhile in that game.



starcraft said:
tombi123 said:
starcraft said:
tombi123 said:
starcraft said:
Dallinor said:

Too Human is possibly the biggest bomb this generation given it's rumoured budget.

We can all speculate as to the 'hype level' attached to either project, but in reailty when the production and marketing costs far exceed the overall revenue of a project, it constitutes as a bomb/flop. Not when it fails to meet critical expectation or 'hype' (A project can still be a financial success without those).

It would seem as though Too Human comes off the worse to wear in the financial department, ergo making it the bigger 'bomb' of the two.

I guess that is open to interpretation.

Given the game was in development with Sony assistance on the PS1, Nintendo assistance on the Gamecube, then finally got out the door with Microsoft assistance on the Xbox 360, it's fair to say this game bombed hardest for Nintendo and Sony, as they saw literally zero return on their investment.

What? I doubt Sony or Nintendo gave SK any money at all. Wasn't it published by Microsoft? 

It doesn't even matter what console it was on. The game had an astronomical budget and it bombed, badly. Haze probably had an average budget, judging by the graphics. It has sold 410,000 and has a chance to break even.

It was going to be published for Gamecube by Nintendo and was going to be on the PS1 (published by Sony I think).  A great deal of the budget came from the early years and was funded by Sony, Nintendo and SK back in the day.  Microsoft themselves might well break even on this game.

And almost certainly on the trilogy.

Can I have links for the Nintendo and Sony publishing this game? 

I doubt most of the budget was for the PS1 and gamecube period. HD games cost way more to develop, compared with PS1 and gamecube games. 

Either SK, Microsoft or both lost out big on this game. There is no denying that.

http://en.wikipedia.org/wiki/Too_Human#Development_history

Ten years of development and Microsoft has only been involved in three of them.

It is believable that SK lost out big on this game, it is not believable that Microsoft did.  Especially with two, far cheaper to make due to sequel status, more games on the way.

Hardware manufacturers don't pay third parties to make games for them.

Of course, there are exceptions, but I don't see any evidence of such an exception here.

Microsoft did, however, publish the game.  Want to see what Wiki has to say about that?

http://en.wikipedia.org/wiki/Video_game_publisher

'A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising. They usually finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any license that the game may utilize; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Large publishers may also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality.

Because the publisher usually finances development, it usually tries to manage development risk with a staff of producers or project managers to monitor the progress of the developer, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones.'.

Ouch. 

 

 



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