I also largely agree with Erik Aston and Sky Render's posts in this thread. But to add something original, I would take aim at this false notion that has grown up that "video game consoles always sell hardware at a loss, then make it back on software." Really? Because what we know of company financials suggests that's a TERRIBLE business strategy.
Here are some consoles that were sold at a profit from the very beginning:
All Nintendo products
Atari 2600 (Bushnell and co. did not have the capital to sell under cost!)
Sega Genesis/Megadrive
Sony Playstation
Here are some consoles that adopted a loss-leading strategy:
Sega Saturn
Sega Dreamcast
Sony PS2
Sony PS3
Microsoft XBox
Microsoft XBox 360
Notice any kind of pattern? With the very notable exception of the PS2, every single console that adopted a loss-leading strategy lost money. In most cases, vast sums of money. Over and over again, the companies in this list tried to "win" market share against their rivals by pricing their hardware under cost. The Saturn tried to beat its nemesis (Playstation) by selling under cost, and the resulting flameout lost Sega hundreds of millions of dollars. The same scenario was repeated four years later with Dreamcast/PS2. We're all well familiar with the struggles of the PS3 and Microsoft's XBox line. Ironically, the startups for each company where they first tasted mainstream success (Genesis, Playstation, etc.) which HAD to sell at a profit ended up doing better from a profits standpoint. Probably because the companies in question couldn't write off massive losses and had to work to make a profit from day one!
When did this silly strategy suddenly become the orthodoxy in the gaming world?! It only works so long as massive companies (Sony/Microsoft) can siphon off money from their other divisions to pay the bills. Yes, it works if you end up with a massive runaway success like the PS2. In *ANY* other scenario, your company takes tremendous losses. This business strategy is a FAILURE. I give Nintendo credit for realizing it and pursuing alternative paths - which are obviously working.
End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)









