Key Information. (Period 10/01-12/31)
- ~80 games coming out.
- Assumed 1,000,000 sale break even point, we all love assumptions right?
- Therefore 80 Million games must be sold to break even with 91 days or 13 weeks to sell them.
- 96 Million games must be sold to give a 20% ROI for publishers.
- 8 Million HD consoles sold over that period last year along with 55 million games.
- 10.5 Million HD consoles sold since then with another 10million expected to be sold over the next 4 months.
- HD market is increasing in size from 25 Million to 46 Million (>/=84% increase)
BTW I know that games continue to sell after this period, I cut off the tail of the last year for comparison purposes so it does even things out.
I also know that the assumed # of sales required is actually high because theres a mixture of low budget/high budget games. So if you can find it in your heart to believe that HD developers might actually prosper, you can find further solace in the fact that the required number of sales required is actually very conservative.
My Take:
I don't think that come December 31 you'll paddle through the charred remains of a post apocolyptic games industry hearing the echo of your oar strokes bouncing off the lifeless environment as you make your way down the Chocolate river into Wii paradise (Willy Wonka FTW!!) . I can tell you that now without having to crunch any numbers.
The future looks pretty decent actually, I think that they will at least ~ Break even and so long as the number of games releases either remains the same profitability for this section of the industry looks pretty much assured from where im sitting.
So what do you think, is this the time where developers on HD consoles find their feet and their future releasing games for the HD twins? Or is this the final straw which breaks a decadent game industries back and forces it to twist in a more realistic direction?
Tease.








