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Forums - Sony Discussion - LittleBigPlanet contains copyright system

How does that scenario come up in the first place? lol, why doesn't the guy just set as many keys to his map as there are LPB sales except minus one. . . .

Getting it re-created would take some time and people could probably flag it as a copy of another map and thus, it could then be removed by moderators.



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MrBubbles said:
so i can i just download levels and copyright stuff in it?

That's a good question.

I think it's sweet that we can play and edit levels, but keeping your work your own is something that's been on my mind for a while.

Perhaps you can name things and such and when doing so, that name (and the user's name who created it) will be forever tied with that map/object?

 



Godot said:
Obliterator1700 said:

LBP NEWS!

In a game like LittleBigPlanet, sharing user generated content is a big part of the experience. Ever more so, protecting one's personal creations is going to be an even bigger issue. With players expected to swap content daily, one has to wonder how will players control the distribution of unique content in the do-it-yourself platformer?

The answer is that the game will utilize a simple system called "copyright" which is not the same as the legal sense. Players can "copyright" objects which are collectibles in their levels; copyright items can be used by the people who've collected them, but they won't be able to alter your content or give it away to others. Non-copyright items can be edited and shared freely by anyone. Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys.

http://www.ps3fanboy.com/2008/08/26/littlebigplanet-contains-copyright-system/

 

What do you think of this? I think it makes sense and is actually a good idea.

 

I think it may actually hinder the experience. This game is all about sharing not restricting.

It might hinder the expiernce... but it sounds like a good idea to me.

It's a good way to make sure people don't instantly clone levels you spend hard time creating to steal all the credit.

Though it's not what i thought it was going to adress what happens when there is enough content to allow charging and people try to charge for stages with copyrighted matieral.

The diffculty levels that enforce a barrier to keep out "noobs" and personal keys though are lame.



LOL MATURE said:
Endz said:
Once you add a "can't" in describing a game there is a restriction, what if lots and lots of people start putting restrictions on their level cause they are pissed off at the community (we know theres lots of emo players that want to screw people). Then we have a wide spread trend of restrictions. People that won't play the game much may just make some levels and just give it to their friends and thats all, won't be added to the whole community.

I don't fully understand what that copyright does but what I gather from this thread that customizing other peoples levels and the trading of levels will be restricted on some points.

 

Too bad its not you cant do something but you can. They aren't saying "You cant have control of your creations" They are saying "You can have control" More options for us. More customization. More control. More fun. Less restrictions.

Another way to say the bold would be "You can add restrictions."

That is why most people are arguing that this is adding restrictions to the game.  Sure it's another option for you, but it's less content for the community.



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KylieDog said:
IllegalPaladin said:


Getting it re-created would take some time and people could probably flag it as a copy of another map and thus, it could then be removed by moderators.

 

Doesn't that go against the free creativity the game promotes?

 

If someone makes a map and you don't like a certain thing about it, you can just make those small changes to suit what you like better? So if you re-create a copyrighted map and have small tiny changes, they should not be allowed to stop you.

 

They have no right to remove something YOU created either, you payed for the game same as anyone else, unless the map breaks some legal thing it should be left in place, unless they admit it isn't free with creation.

 

Besides, I'm sure a bunch of created maps will all resemble eachother often anyway.

 

No, that's why the copyright is there. If I'm writing a paper and find something in an article I like, is it not plagiarizing if I take nearly the entire quote, change a few words, and then insert it into my paper with out any quotations and citations? The answer is yes, that's plagiarizing.

Also, they have a right to remove things you create if it contains content that would be subject for removal (like a porn level for example). People pay for Xbox Live and they can still get banned, can't they?

Lastly, resembling is different than taking an already created map, changing something on it, and then calling the whole thing your own. Again, this whole thing brings up my concern of knowing who originally made a level or objects in the first place. It's awesome that you can take levels from the developers or other users and add to them, but will their contributions become lost the second you tweak it and resubmit it?

 



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i do not see a problem unless creators star boycotting the game and blocking all games that were once popular.



theRepublic said:
LOL MATURE said:
Endz said:
Once you add a "can't" in describing a game there is a restriction, what if lots and lots of people start putting restrictions on their level cause they are pissed off at the community (we know theres lots of emo players that want to screw people). Then we have a wide spread trend of restrictions. People that won't play the game much may just make some levels and just give it to their friends and thats all, won't be added to the whole community.

I don't fully understand what that copyright does but what I gather from this thread that customizing other peoples levels and the trading of levels will be restricted on some points.

 

Too bad its not you cant do something but you can. They aren't saying "You cant have control of your creations" They are saying "You can have control" More options for us. More customization. More control. More fun. Less restrictions.

Another way to say the bold would be "You can add restrictions."

That is why most people are arguing that this is adding restrictions to the game.  Sure it's another option for you, but it's less content for the community.

 

 Less content that you never knew existed so big fucking deal. If something made you upset everytime something happened you never knew about youd be crying all the time.

Hey quess what. Someone just got muged. You had no clue who they were and you had no clue who it was. Oh well.

Guess what a baby just died. Someone just got killed in a drunk driving accident. An endagered panda just died. A forest just got caught on fire.

You have no clue about any of these and yet its happening as we speak. It doesnt effect you at all just like these restrictions.

Less content? Okay finish all the maps and tell me if you need less content. Again this doesnt effect you since you will never be able to play every single map.



LOL MATURE said:
Sqrl said:
@TheRealMafoo & LOL,

You guys don't see how adding even the option to restrict is a restriction? Ok it's very simple...is more or less content going to be restricted as a result of this feature? I think the answer is a pretty obvious "more". That means that without this option I would have access to more content than I would without it...my access has been restricted...by definition.

As I said before if you guys want to argue that these restrictions will only be used sparingly and only for the good of the community then I won't object to the idea...I'm not sold on it but I do hope you're correct. But please don't sit there and try to convince people that restrictive features are really not restrictive because they are optional. People will have less content as a direct result of this, there is simply no way around that.

@Lafiel,

I don't see how, I never said I was going to give up on the game, just that I'm going to prepare for the worst. If anything pessimism is a survival technique. But really this is an off-topic discussion, so lets just agree to disagree.

 

You won't know these levels exist I'd assume. You aren't going to have a list of things and need to sort out all the levels to find out which one you can play. So it isn't effecting you not playing a level you don't know anything about. You'd just have to download something else that you will have fun with (Or might waste your time but same goes for a level I restricted from you) In which case you can't be like "damn i wish i could play that level instead" because you wont even know its there.

If I went up to you and just said "No, you can't have a drink of my pepsi"

You'd be like "...Uh... Ok...? WTF? Whatever." You wouldn't care because you don't know what I am talking about because you don't know who I am and you didn't know there was a can of pepsi that you were possibly be able to drink from

But if a can of pepsi was sitting right in front of you and you looked very tempting in taking a drink then I said "Nope it's mine you can't have it" Then I am restricting you

Also you say it's going to give you less content.

A. I don't think so. I think the amount of content you'll have will be so over bearing you wont give 2 craps about some of these levels restricted to you and that you wont have possibly enough time for you to play them all in 10 lifetimes.

You would have an arguement with the "less content" IF you were able to get through every one of these levels and then at the end the only ones left are the restricted ones.

and

B. I think it will give people more incentive and encourage more people to create levels and do it more often being in conrtol of their work. Thus letting people get more comfortable with the idea of putting more content out and giving them a chance to work with the builder more becomming better at level designs.

Ok you're a bit overdefensive of the game so I'm just going to state this and be done:

Every level that is restricted from the community is one less level every member of the community has the option to play.  Even if they don't play every level they've still lost that option that they would have had otherwise.  It is, by definition, a restriction. It's not a debate..just a fact. Period.

If you don't think it will matter in the grand scheme of things (and you clearly don't) then as I've said I hope you're right, but it's still only speculation on your part.   I have no doubt the game will be good but I think it would be better without this, and that part is just my opinion.

 



To Each Man, Responsibility

^So if it encourages more people to make levels that didn't think about making them before which means more levels is restricting? I'm sorry but it isn't. I see more content comming from this then less.



LOL MATURE said:
theRepublic said:
LOL MATURE said:
Endz said:
Once you add a "can't" in describing a game there is a restriction, what if lots and lots of people start putting restrictions on their level cause they are pissed off at the community (we know theres lots of emo players that want to screw people). Then we have a wide spread trend of restrictions. People that won't play the game much may just make some levels and just give it to their friends and thats all, won't be added to the whole community.

I don't fully understand what that copyright does but what I gather from this thread that customizing other peoples levels and the trading of levels will be restricted on some points.

 

Too bad its not you cant do something but you can. They aren't saying "You cant have control of your creations" They are saying "You can have control" More options for us. More customization. More control. More fun. Less restrictions.

Another way to say the bold would be "You can add restrictions."

That is why most people are arguing that this is adding restrictions to the game.  Sure it's another option for you, but it's less content for the community.

 

 Less content that you never knew existed so big fucking deal. If something made you upset everytime something happened you never knew about youd be crying all the time.

Hey quess what. Someone just got muged. You had no clue who they were and you had no clue who it was. Oh well.

Guess what a baby just died. Someone just got killed in a drunk driving accident. An endagered panda just died. A forest just got caught on fire.

You have no clue about any of these and yet its happening as we speak. It doesnt effect you at all just like these restrictions.

Less content? Okay finish all the maps and tell me if you need less content. Again this doesnt effect you since you will never be able to play every single map.

This doesn't refute my point in the least.  As Sqrl said above, I don't have to play every level, but it removes that option for everyone.

In my opinion, a free flow of ideas is more conducive to creativity.  I think retrictions hinder that process.  I really don't see a reason for these protections since users will not be making money from their created levels.



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