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Godot said:
Obliterator1700 said:

LBP NEWS!

In a game like LittleBigPlanet, sharing user generated content is a big part of the experience. Ever more so, protecting one's personal creations is going to be an even bigger issue. With players expected to swap content daily, one has to wonder how will players control the distribution of unique content in the do-it-yourself platformer?

The answer is that the game will utilize a simple system called "copyright" which is not the same as the legal sense. Players can "copyright" objects which are collectibles in their levels; copyright items can be used by the people who've collected them, but they won't be able to alter your content or give it away to others. Non-copyright items can be edited and shared freely by anyone. Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys.

http://www.ps3fanboy.com/2008/08/26/littlebigplanet-contains-copyright-system/

 

What do you think of this? I think it makes sense and is actually a good idea.

 

I think it may actually hinder the experience. This game is all about sharing not restricting.

It might hinder the expiernce... but it sounds like a good idea to me.

It's a good way to make sure people don't instantly clone levels you spend hard time creating to steal all the credit.

Though it's not what i thought it was going to adress what happens when there is enough content to allow charging and people try to charge for stages with copyrighted matieral.

The diffculty levels that enforce a barrier to keep out "noobs" and personal keys though are lame.