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Forums - Gaming - Spore vs LittleBigPlanet, battle of the creative games.

FreeTalkLive said:
Spore for user generated content. I'm also much more interested in Guitar Hero World Tour for user generated content. Actually, I have no interest in LBP. SSBB has plenty of user generated content :)

 

 Thank you! SSBB has the creation level of interest people need. The game has the correct mechanics for that type of creation. It makes a world of sense in that game. With a game like LBP its so empty and meaningless.



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shio said:
twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

But a level is a just level. In Spore you create your own species, buildings, vehicles and spaceship. All the animations of your creatures are procedurally generated, all the worlds are procedurally generated. Hell, even the music will be procedurally generated.

In Spore, it's a true, dynamic universe. In LBP it's just levels.

Spore has far more awesome than LBP. Here's some of the things you can do in the Space Phase of the game:

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.).
  • Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
  • Your UFO can have a planetary effect that pumps carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus.
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
  • The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
  • The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia.
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

 

 

I'm not saying Spore will not have a crapload of content and won't by cool, I think the game is going to be insanely huge in the amoutn of stuff you can do and it should be good.  What I am saying is that there isn't a lot to do in terms of creativity (and don't confuse that with no creativity).

The things you're listing is like saying Gears of War is creative because I can choose to flank the enemy or take them head on.  The things you're listing are just gameplay options, not chances to let the user make their creativity shine.  That really has nothing to do with this thread.

Also, before you jump down my throat for some other thing that has nothing to do with this thread, I'm actually much more looking forward to Spore than LBP.  My only upset is I don't think my PC can handle the game and that has nothing to do with the game.



I'm more looking forward to LittleBigPlanet.

It seems much more fun to me.



 

If my laptop can run the creature creator, does anyone think it could run the complete game?



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The_vagabond7 said:

Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

What you just described is actually not a GAME at all. It is a program used to create games. Sounds just like RPG maker and if I am not mistaken, that was not a "GAME" either. That is where people are confused on the topic. In that case let me pull out my Unreal Engine, or GameMaker XP, they are loads of fun. These are game creating TOOLS. There is a huge difference between them and LBP which is actually a game.

See my point? There are virtually none(maybe some out there in the void of the internet) that do what LBP does. I just want people to stop trying to deflate LBP's hype by saying "Oh, its been done befoe, so what!".

 



      

      

      

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largedarryl said:
forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor.  There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded.  When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features.  The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.

 

you also my friend have mistaken engine modding as being part of the game. They are a completely seperate part even though the creators allow you to do it. That is just like Unreal Tourny and the Unreal Engine, you can make mods for the game with it, but it is not PART of the game. I cant do any of that on my console for that matter either.

This is My point.....



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

The_vagabond7 said:
LBP will be really awesome, but anybody that says it's more revolutionary, or a bigger deal than spore is either (a)Ignorant or (b)Ignorant because of blind fanboyism.

Technologically spore is a huge deal, from the industry standpoint, spore will be gigantic, from a gamers standpoint, spore is going to be incredible. LBP will be a great game, and I am buying it day one, but from an objective standpoint it's not what spore is. An intuitive level editor marketed well isn't nearly as important or big for the industry as what spore is bringing to the table.

Indeed.

Spore is more of a revolution, while LBP is more of an evolution of a PC genre put to console with it being the focus instead of a side feature.

I mean there are other games this generation that allow vast user created content on everything.  The big difference is that user created content is well... the main focus of the game.

Like RPG maker or Fighter Maker.... but those games sucked on PS2.



probably spore, i hope the wii version is good



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

Spore is definitely more innovative game design, while LBP allows more creativity from the actual user.

The ideas in Spore are amazing and I wish I had a computer that could run it decently so I could try out what could be the first game of it's kind.

LBP on the other hand is more of an idea that has been done, but now trying to bring that idea to a more accessible level that everyone can enjoy.

It's kind of like how Nintendo didn't invent motion control, but they made it fun and accessible to everyone with the Wii.

All that said, the only reason I'm looking forward to LBP more is I don't think I could run Spore.



...

forevercloud3000 said:
largedarryl said:
forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor. There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded. When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features. The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.

 

you also my friend have mistaken engine modding as being part of the game. They are a completely seperate part even though the creators allow you to do it. That is just like Unreal Tourny and the Unreal Engine, you can make mods for the game with it, but it is not PART of the game. I cant do any of that on my console for that matter either.

This is My point.....

Blast works lets you do it on wii... and RPG maker lets you do it on Ps2... and fighter maker....

The real main point is it's the first one that is creation focused that looks good.  Well unless you count blastworks.  Which seems creation focused and is good.  But nobody pays attention to blast works because it's a shooter.