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Forums - Gaming - Spore vs LittleBigPlanet, battle of the creative games.

twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

 

In Spore, you create all the civ buildings/vehicles, you may also create all the flora in the world.  I would also say that Spore is more likely to see more user generated content because if Spore is online, a large percent of everything you see will be a creature/building/tree/etc. uploaded from an EA server and hence some user generated content.



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I am looking forward to Little Big Planet much more than Spore. Comparing these games to me is like comparing apples and oranges. Spore definitely has more of a creative aspect to it though.



People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor.  There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded.  When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features.  The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.



forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.


LBP will be really awesome, but anybody that says it's more revolutionary, or a bigger deal than spore is either (a)Ignorant or (b)Ignorant because of blind fanboyism.

 

I'm guessing (a) and (b) in this case.

 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

But a level is a just level. In Spore you create your own species, buildings, vehicles and spaceship. All the animations of your creatures are procedurally generated, all the worlds are procedurally generated. Hell, even the music will be procedurally generated.

In Spore, it's a true, dynamic universe. In LBP it's just levels.

Spore has far more awesome than LBP. Here's some of the things you can do in the Space Phase of the game:

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.).
  • Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
  • Your UFO can have a planetary effect that pumps carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus.
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
  • The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
  • The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia.
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.


shio said:
twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

But a level is a just level. In Spore you create your own species, buildings, vehicles and spaceship. All the animations of your creatures are procedurally generated, all the worlds are procedurally generated. Hell, even the music will be procedurally generated.

In Spore, it's a true, dynamic universe. In LBP it's just levels.

Spore has far more awesome than LBP. Here's some of the things you can do in the Space Phase of the game:

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.).
  • Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
  • Your UFO can have a planetary effect that pumps carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus.
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
  • The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
  • The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia.
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

that game is going to be so frikkin sweet. Those first ones remind me of playing simearth when I was a kid, except now it will be so much bigger.

 

 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

NightstrikerX said:

Within the next few months, two similar. But very different games are being released. Spore from EA, and LittleBigPlanet from Sony. While each is on a different platform, which one of these user-generated "creativity" genre titles do you hold in a higher regard? Lets take a closer look into each game, incase you don't know about them at the time being.

LittleBigPlanet (PS3) - Starring Sony's new Mascot. Sackboy; LittleBigPlanet puts players in control of building their own levels, either competitively, solo, or co-operatively. Players then can jump, run, push, pull, manipulate, and work together or agaist eachother in order to reach the goal of the stage. Revolutionizing the platformer genre, by adding much needed elements to it. The big seller of LittleBigPlanet will of course be the online, which PSN happily provides. Being able to download other people's levels as well as play with your friends or just a couple of guys online will provide for a social and enjoyable experience.

Spore (PC) - Will Wright's Newest creation, originally coined "SimEverything". Puts the player in control of their very own creature, from microscopic to the furthest stars. Almost everything is possible in spore, the player begins by creating a small cell. Which grows, develops defenses and offensive abilities, untill it eventually leaves the primodial soup to join the multicelled organisms that inhabit whatever planet your on. It doesn't stop there however, you'll eventually become a tribe, build cities, take over the world, and while your at it. Might as well launch into space and mess with other worlds. Online is lacking however, EA descibes the game as a "Massively Single-player Online game", allowing for planets and other creatures to be downloaded to your PC.

While the gaming platforms are a bit unfair, I'm not interested in sales. Spore WILL outsell LittleBigPlanet. Due to a MUCH larger gaming audience on the PC. (Spore Wii vs LittleBigPlanet is a more fair sales competition). I am more interested in the perks of the creative systems they have installed, can a specialized system designed towards pure level and sackboy design beat out spore's own literal "universe" generator. Or is the magitude of creative design enabled in spore too much for LittleBigPlanet to handle? Both games in my opinion will do fantastic, however I have to hold spore is higher regard. Being god to my own little universe? Sold.

 

Which game are you looking more forward too?

 

 

How does LBP exactly revolutionize the platformer genre? What does "adding much needed elemets" mean? I stiil don't know a lot about gameplay,

 



The_vagabond7 said:
shio said:
twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

But a level is a just level. In Spore you create your own species, buildings, vehicles and spaceship. All the animations of your creatures are procedurally generated, all the worlds are procedurally generated. Hell, even the music will be procedurally generated.

In Spore, it's a true, dynamic universe. In LBP it's just levels.

Spore has far more awesome than LBP. Here's some of the things you can do in the Space Phase of the game:

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.).
  • Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
  • Your UFO can have a planetary effect that pumps carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus.
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
  • The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
  • The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia.
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

that game is going to be so frikkin sweet. Those first ones remind me of playing simearth when I was a kid, except now it will be so much bigger.

 

 

 

Knowing EA. They will most likely throw in expansions for Spore every 6-12 months anyway. So thats just the tip of the iceberg, flying ((not gliding)) creatures, another age maybe? Who knows. Spore's future is near endless.



Why must JRPG female leads suck so bad?

dp666 said:
NightstrikerX said:

Within the next few months, two similar. But very different games are being released. Spore from EA, and LittleBigPlanet from Sony. While each is on a different platform, which one of these user-generated "creativity" genre titles do you hold in a higher regard? Lets take a closer look into each game, incase you don't know about them at the time being.

LittleBigPlanet (PS3) - Starring Sony's new Mascot. Sackboy; LittleBigPlanet puts players in control of building their own levels, either competitively, solo, or co-operatively. Players then can jump, run, push, pull, manipulate, and work together or agaist eachother in order to reach the goal of the stage. Revolutionizing the platformer genre, by adding much needed elements to it. The big seller of LittleBigPlanet will of course be the online, which PSN happily provides. Being able to download other people's levels as well as play with your friends or just a couple of guys online will provide for a social and enjoyable experience.

Spore (PC) - Will Wright's Newest creation, originally coined "SimEverything". Puts the player in control of their very own creature, from microscopic to the furthest stars. Almost everything is possible in spore, the player begins by creating a small cell. Which grows, develops defenses and offensive abilities, untill it eventually leaves the primodial soup to join the multicelled organisms that inhabit whatever planet your on. It doesn't stop there however, you'll eventually become a tribe, build cities, take over the world, and while your at it. Might as well launch into space and mess with other worlds. Online is lacking however, EA descibes the game as a "Massively Single-player Online game", allowing for planets and other creatures to be downloaded to your PC.

While the gaming platforms are a bit unfair, I'm not interested in sales. Spore WILL outsell LittleBigPlanet. Due to a MUCH larger gaming audience on the PC. (Spore Wii vs LittleBigPlanet is a more fair sales competition). I am more interested in the perks of the creative systems they have installed, can a specialized system designed towards pure level and sackboy design beat out spore's own literal "universe" generator. Or is the magitude of creative design enabled in spore too much for LittleBigPlanet to handle? Both games in my opinion will do fantastic, however I have to hold spore is higher regard. Being god to my own little universe? Sold.

 

Which game are you looking more forward too?

 

 

How does LBP exactly revolutionize the platformer genre? What does "adding much needed elemets" mean? I stiil don't know a lot about gameplay,

 

The biggest revolution and "much needed element" to me is the online. I've always dreamed of having a 2d platformer online game. Something like a platformer race. This game offers that, there will be levels of which you and your friends have to race towards a goal. Who knows what else they can throw it. Online really does revolutionize this genre. I havn't seen any games prior to this one that is a 2d online platformer. I could be wrong however, if I am. Link me the game.

The second revolution is the in-game level designer, which from the videos and previews I've seen is very verstile and easy to use. I look forward to using it.

 



Why must JRPG female leads suck so bad?