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The_vagabond7 said:
shio said:
twesterm said:
Whoops, and forgot to add in terms what will see more creative user content: LBP by far.

LBP -- actual level editor where users create the entire levels
Spore -- They only actually create the creatures, interact with other players creatures and create cities. Still cool and creative, but creating a good level takes more.

But a level is a just level. In Spore you create your own species, buildings, vehicles and spaceship. All the animations of your creatures are procedurally generated, all the worlds are procedurally generated. Hell, even the music will be procedurally generated.

In Spore, it's a true, dynamic universe. In LBP it's just levels.

Spore has far more awesome than LBP. Here's some of the things you can do in the Space Phase of the game:

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.).
  • Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
  • Your UFO can have a planetary effect that pumps carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus.
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
  • The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
  • The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia.
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

that game is going to be so frikkin sweet. Those first ones remind me of playing simearth when I was a kid, except now it will be so much bigger.

 

 

 

Knowing EA. They will most likely throw in expansions for Spore every 6-12 months anyway. So thats just the tip of the iceberg, flying ((not gliding)) creatures, another age maybe? Who knows. Spore's future is near endless.



Why must JRPG female leads suck so bad?