In that case...
SaviorX said:
EDIT: This was *self*locked before, but I decided to bring it back with a better Thread title. Here it is in it's slightly edited entirety.
Based on Woopah's signature, I wanted to make this post to see how much you think this games need to sell in order for them to be considered successful, based on their developer or genre. Here they are along with my predictions:
De Blob-700k
Likely too high. This is a game purchased from some neophyte game developer students that's always referred to as an "indie" title. I doubt THQ expects it to go this much over 500 in its lifetime.
Deadly Creatures-400k
Sounds about right, although it may be a tad low. The developer is a mid-sized one, from what I recall, and this is their only project at the moment, so THQ likely wants it to crack 500. Note though that I'm not 100% certain about what I just said, and will double-check.
Tales of Symphonia 2-300k
Almost certainly too low. While it's a low-budget spinoff by a B-Team, it does share the Symphonia name, and Symphonia was one of the highest grossing Tales games. I'd say their expectations are at least double this.
Fatal Frame-100k
I assume this is Japan-only, and even then it's too high: Fatal Frame tops out at 80k in Japan on the PS and PS2, and it's unlikely Nintendo was looking for numbers that are much higher than that.
Tenchu IV-220k
Worldwide, or Japan? If the former, it's too low. If the latter, maybe too high.
Dead Rising-500k (Capcom confirmed)
No comment.
Star Wars: The Force Unleashed-300k
Way too low. LucasArts is backing the Wii now, and seems to have good expectations for it. They'll want over 500k minimum.
Call of Duty 5- 800k (Devs expectations are probably overboard) I think this will only sell 600k though.
You're probably right on both counts.
Dokapon Kingdom: 200k
A tad high, I think. Atlus knows it's not a big player, and an RPG/boardgame hybrid isn't likely to be a breakthrough title.
I'll add more games if you recommend them. Thanks Woopah!