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Forums - Sony - LBP may not be the casual-core bridge sony wants it to be.

Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.

Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.


LBP will be tiny.



Pixel Art can be fun.

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LBP will be big.










Of course, that is not my ONLY opinion.

I believe we all know that the game will be awesome. I don't think anybody questions that much.

But in a casual's eye.....is it worth $460? That, only time will tell.



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forevercloud3000 said:
gebx said:
Off Topic: Careful.. you might get a talking bird in here flaming you for having your own opinions...

On Topic: My favorite thing about LBP is that its Sony's biggest game this fall and yet its a game that doesn't need the power of Cell and that could of been done on any other next gen system..

I find that ironic

 

you are right, Sony HAS showed that they can make games that are AAA WITHOUT using the cell's full specs. Just imagine what will happen when they do get a game that uses the FULL specs? Oh that day will be one to behold in deed.....

 

Damn straight! It will be an amazing day when that happens!

oh and what game released by Sony is AAA on the PS3?

 



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SmokedHostage said:
Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.

Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.


LBP will be tiny.

 

The ability to charge for levels was debunked, so that helps one problem.  Your generalization of the hardcore crowd simply based on a single friend is hilarious.  So now that you know I'm a hardcore gamer that's looking forward to the game is that whole first paragraph null and void?

LBP will be great. (I make no assumption on sales)



...

I don't agree with you at all. No offense or anything..but the level builder isn't for the casual gamers, like everyone has said. I'm a hardcore gamer and I probably won't use the level builder as much as most.

That being said, I don't expect this game to really push a ton of PS3's. It's more-so the upcoming linup as a whole that will sell them. A typical casual-only gamer isn't going to buy a PS3. Like you said - why would you when theres the Nintendo Wii out there? All LBP is going to do is get the hardcore gamers casual-gaming friends and/or family into the game. It might sell a few consoles, but that won't be to pure casual gamers anyway.



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Torillian said:
SmokedHostage said:
Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.

Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.


LBP will be tiny.

 

The ability to charge for levels was debunked, so that helps one problem.  Your generalization of the hardcore crowd simply based on a single friend is hilarious.  So now that you know I'm a hardcore gamer that's looking forward to the game is that whole first paragraph null and void?

LBP will be great. (I make no assumption on sales)

That's because most of my friends and family with PS3's haven't even heard of LittleBigPlanet, despite seeing those "We few, upon this day." commercials.

 



Pixel Art can be fun.

Assuming casuals do buy this game...

are most of them really going to get past the 50 levels the game comes with it the first place to even attempt navigating the online user content system?

Really it's replayability will be dependent on how well the content system is set up.  Hopefully better then just the little map option they showed off when it first started.  As you'll want to promote the differing stuff and different genres within the game.

Which would be hard to find if it's just all slopped together even if rated by quality.



SmokedHostage said:
Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.

Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.


LBP will be tiny.

User generated content is not going to cost money. So that point has been eliminated.

Most content is not going to be good, but there will be a ratings system. There's a reason why Youtube is the most popular thing on the internet and it's not because most of the content is good. 

As for creators getting bored: Again, have you ever heard of Unreal Tournament or Counter Strike? Much of the content is user created. There's not that many creators out there, but if you know anything about those games, you would know there's a ton of amazing user content available. It is the ability to play those user created content what makes those games so popular. 

 



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My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.

jman8 said:
SmokedHostage said:
Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.

Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.


LBP will be tiny.

User generated content is not going to cost money. So that point has been eliminated.

Most content is not going to be good, but there will be a ratings system. There's a reason why Youtube is the most popular thing on the internet and it's not because most of the content is good. 

As for creators getting bored: Again, have you ever heard of Unreal Tournament or Counter Strike? Much of the content is user created. There's not that many creators out there, but if you know anything about those games, you would know there's a ton of amazing user content available. It is the ability to play those user created content what makes those games so popular. 

 

Are those games "bridging games?"

 



Pixel Art can be fun.

gebx said:
forevercloud3000 said:
gebx said:
Off Topic: Careful.. you might get a talking bird in here flaming you for having your own opinions...

On Topic: My favorite thing about LBP is that its Sony's biggest game this fall and yet its a game that doesn't need the power of Cell and that could of been done on any other next gen system..

I find that ironic

 

you are right, Sony HAS showed that they can make games that are AAA WITHOUT using the cell's full specs. Just imagine what will happen when they do get a game that uses the FULL specs? Oh that day will be one to behold in deed.....

 

Damn straight! It will be an amazing day when that happens!

oh and what game released by Sony is AAA on the PS3?

 

You miss understand. What I mean is Games made FOR sony I geuss. Some are made by Sony's First Party so i geuss that is by them. They own rights to the Heavenly Sword franchise, and they own Uncharted as well.

 



      

      

      

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