KBG29 said: Well at least someone at valve has their hear out of the ass. These PC 360 centric devs are funny in my mind. They have been given an oppertunity to learn how to program games on PS3 which will transition directly into future products, as Cell like architectures are the future of the PC market, yet they are continually hesitent on PS3 cause of that achitecture. Valve had better get the ball rolling or they will find them selves far behind many of their competitors that are already begining to understand development in a parrallel processing enviornment. |
Would you care to expound on that as from my understanding the Xbox 360 architecture is more likely to be the future of the PC than the PS3 architecture.
The PS3 has an asymmetric parallel architecture (1 PPC core + many SPEs) with a divided main-RAM/Video-RAM while the 360 has a symmetric parallel architecture (3 PPC cores) with a shared main-RAM/Video-RAM.
For the first part the 360 is more like current PC's already are (multi-core but each core is the same like the 360 cores are and unlike the PS3 cores are) while for the latter the PS3 is more like (gaming) PC's are (except for low-end PC with onboard graphics) though it might change in the future (with the integration of 3D hardware on the CPU die they might use a common memory as well as the graphic part will not have a performance penalty to read or write the system RAM but I do not know if it is going to play out that way).
Now I do not follow PC hardware that much so I could be wrong but if so would like you (or SSJ12 as I see he entered the thread and knows quite a bit about PC hardware) to explain what it is I either don't know or understand that may make my impression wrong.