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Forums - Sony - First Heavy Rain Video released

Incoming 10s.



Console Agnostic since 2001.

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I'm so waiting for this game...

Thanks edjevink for clarifying things.



They will know Helgan belongs to Helghasts

GOTY 2009, it's Farenheit 2!



wow before I could care less about this game but now it's looking like a purchase. I want to see more.




shanbcn said:
BenKenobi88 said:
Rainbird said:
BenKenobi88 said:
I'm still not that impressed. It looks good technically, but I'm not sold on the game at all. QTE gameplay isn't going to convince me, and it just looks like high-res models of animated cutscenes past.

I'm confused now... Care to elaborate on that? xP

Hah I was trying to get off the computer fast so I rushed that sentence. I just mean...this looks similar to cutscenes from games like Final Fantasy or Resident Evil. It looks animated similarly, it looks technically similar (obviously a plus considering this is "ingame"), but I consider that a negative too.

This doesn't really seem to push boundaries of emotions or expression in games, and I think it's going to play out like many game cutscenes have before, only now you're playing through it, though obviously with QTE as well.

It's too early to judge but it doesn't seem to be revolutionary or anything...just some good looking models perhaps a little better than MGS4...

Considering that the graphics are all fans are hyping about this game, I don't feel I'm being harsh.

 

And its PS3 exclusive which is another reason to deslike it.

/jk

 

You should read this to get better idea of the game.

http://ps3.ign.com/articles/898/898580p1.html

Gamespot, IGN and 1UP are praising this game.

 

Ben:  The revolutionary aspect of Fahrenheit (aka indigo Prophecy) is how it told its story.  So far, from the casting trailer and this gameplay video what is unique is the atmosphere that is being developed.

Bioshock wasn't revolutionary, but what it did it did well.  F.E.A.R. and I'm sure other games told the story the same way Bioshock did.  Not everything has to be revolutionary to be unique, fresh, or just well done.

Also, the cutscenes look better than any RE cinematics, so it just sounds like you're saying "oh, the game has cinematics, it's just like every other game that has cinematics," when clearly RE and FF are very different experiences so this game could be completely different as well.



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@usyk: Unlike Fahrenheit, Heavy Rain will not feature any aliens or sci-fi story.
In case you guys didn't know, Heavy Rain is actually called: "Heavy Rain: The Origami Killer". There even is a poster of the game, which you can view here, with the following tagline:
"How far are you prepared to go to save someone you love?"
Unlike most games(and their promises) in Heavy Rain you CAN heavily influence the story by your actions and moral choices. You CAN choose how far you go to save someone you love. At least that is what Quantic Dream, the developers of Heavy Rain, wants us to believe. And you know what, i think they're telling the truth, based on what i saw, and experienced, with Fahrenheit.


edjevink said:

It seems Sony did a bad job at showing Heavy Rain in the way they did. It also seems that 'a lot' of people don't even know adventure games or played Quantic Dream' other masterpiece 'Indigo Prophecy', also known as 'Fahrenheit'. I think Sony did a bad job at showing Heavy Rain because a lot of people don't seem to get it.

Thank you for enlightening us oh, you great adventure pioneer. Maybe you would like to discuss the amount and quality of the dozens of adventures I have finished since 95. It seems that YOU don't know what adventures are, sayin that Fahrenheit was a masterpiece.

Yeah, there was some innovation in Indigo Prophecy, but doing QTE to play guitar or avoid flyin attackin objects in the room, or walking down the ONLY path at the graveyard to find a cross, or do the silly stealth part as a boy?

Gimme a break dude...The game was more utter junk than masterpiece.

However, still Heavy Rain looks promising and astounding graphically and technically.



I have to say again while I really liked what QD tried with Fahrenheit, I found that in many cases the execution failed, particularly with how QTE's were so numerous and essentially blocking your view of what you were doing.

Now I liked what I saw here, but it implies all they've really done is reduced the intrusive nature of the prompts (in Fahrenheit sometimes your on-screen prompt literally blocked any ability to actually see what you were doing). Which is an improvement, but for me the jury's still out on how well the shown QTE really works.

Fahrenheit for me was an interesting title - almost a trial run to see what worked/didn't - and I guess a fair bit did work, and quite a fair bit didn't.

The big question (which no teaser is going to answer) is have QD learnt well enough from Fahrenheit to make Heavy Rain really good or will it represent an improvement but only a progression with its own fair number of experimental flaws?

Whatever it would appear its sure going to look good if nothing else.

I really think QTE's should be dropped totally. Instead I'd rather press L1 to switch betwen an explore mode and use sticks to move and buttons to interact and a combat mode (this could even kick in automatically) where sticks move and buttons trigger moves - so square means try and block with an object, O try and flee in direction of stick movement, and X means try and attack based on direction of stick movement.

With a good control scheme you shouldn't need on-screen prompts and QTEs. An on-screen prompt means the developer doesn't know how to give you a good control scheme.

As another example look at the couple of lame QTEs in Uncharted... they made no sense as the basic control scheme already gave you everything you needed to handle each 'set piece' when something fell towards you, etc. - having you suddenly have to press circle to dodge just felt wrong and pulled you out of the game.



Try to be reasonable... its easier than you think...

@Reasonable
...ah... dude, you couldn't have been more reasonable! Kudos mate!



epinefridis said:
edjevink said:

It seems Sony did a bad job at showing Heavy Rain in the way they did. It also seems that 'a lot' of people don't even know adventure games or played Quantic Dream' other masterpiece 'Indigo Prophecy', also known as 'Fahrenheit'. I think Sony did a bad job at showing Heavy Rain because a lot of people don't seem to get it.

Thank you for enlightening us oh, you great adventure pioneer. Maybe you would like to discuss the amount and quality of the dozens of adventures I have finished since 95. It seems that YOU don't know what adventures are, sayin that Fahrenheit was a masterpiece.

Yeah, there was some innovation in Indigo Prophecy, but doing QTE to play guitar or avoid flyin attackin objects in the room, or walking down the ONLY path at the graveyard to find a cross, or do the silly stealth part as a boy?

Gimme a break dude...The game was more utter junk than masterpiece.

However, still Heavy Rain looks promising and astounding graphically and technically.

Uhm sorry, did i offend you in any way? Cause looking at your reaction it seems i did? I'm reading my post again, but i don't see any reason why you would be. But i'm glad you highlighted the right one so i know what you're talking about.

To prevent to offend people like you, who do know adventure games, i clearly said: "It also seems that 'a lot' of people don't even know adventure games". I'm glad that you like adventure games, i really do, and that you finished dozens of them since '95, but why would i want to discuss that with you? Even better, why would you want to discuss that with me? Anyway, you probably know a lot more about adventure games than i do. So no, i'm not "a great adventure pioneer", i know i'm not, i never said i am and i don't pretend to be one.

Even if it's a dying breed, that might have it's comeback in the coming years, i do know the adventure genre and how these games play. Maybe i didn't play that many, but just because i think Indigo Prophecy is a masterpiece, that doesn't mean i don't know adventures. Come on. Besides, it's my personal opinion. Indigo Prophecy to me was a great experience, the atmosphere and the way it told it's story. I loved it. Of course i'm talking about the first 75% of the game, the last quarter was, well, just bad. That doesn't mean i think it's perfect. I do agree with you about some weird aspects of Indigo Prophecy, but still, i loved the game. But hey, you have your own opinion and that's fine. But don't tell me my personal opinion is wrong, just because you think differently. You would be right though if i said Haze was a masterpiece, but Indigo Prophecy is a different story.

Anyway, the only reason why i wrote my post was that, clearly, there seems to be some misunderstanding about Heavy Rain. A lot of the posts above this one tells me they didn't understand the Heavy Rain trailer, maybe they didn't play Fahrenheit(Indigo Prophecy) or they don't know the Adventure genre. Whatever the case may be, i felt like i could help them to explain what Heavy Rain will be like. And i'm glad it seems that my post helped at least a few people.