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Forums - Microsoft - too human same as haze for the ps3?

d21lewis said:
Too Human was rushed. It should've released in 2018.

 

 lolllll i think 2020



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mrstickball said:
I don't think you can really correlate much of anything between an unreleased action RPG, and a released FPS game.

In pre-release hype, I would agree. Both looked like promising exclusives at one time, but just before launch, everything turned sour.

However, Too Human hasn't launched. Sales haven't started, and reviews haven't finished coming in. I believe that Too Human will easily outsell Haze, and review wise...We shall see.

If anything, it could be the X360's Heavenly Sword or Lair a little bit more than Haze.

 

 heavenly sword was a superb game, that gamers loved. its sold quite reasonably also

spectacular grafix and combat, to bad there wasnt much to go back to it once completed.

i think two human will be equivalant of lair and haze

two human isnt a very good game but its still worth a play though, i can see microsoft promoting it like hell and especially game and gamestation staff recomending it to buyers, but i predict buyers will be displeased with thier purchase and i also predict two human will be traded back in very soon by purchasers



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No Too Human is not the same as Haze. The title will also probably perform better with reviewers and at retail. Haze was criticized for a complete failure to be decent and for lacking any innovation. Haze was nothing less then a real shitty effort. The developer had no vision.

Too Human seems to be slammed for an entirely different reason. The problem is not a critique on quality, or any lack of innovation. The title seems to be slammed for being too drastically different. The games virtue of originality can also be its biggest drawback with reviewers. Reviewers who do not get it or understand what it is. Which doesn't necessarily mean its bad. Often enough reviewers who do not get it now magically seem to get it after a couple years when everyone is crazy about a game.

Too Human is not Haze and is probably closer to a Lair or a Heavenly Sword. The reason is those titles tried to be something rather then hide in the shadows of convention. Better to try and fail rather then not try and still fail. I do hope that Silicon Knights does learn from the negative reviews of the game thus far. While playing the demo it really felt like the game could have used alternate control schemes even if one button was used for clockwise tabbing.