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No Too Human is not the same as Haze. The title will also probably perform better with reviewers and at retail. Haze was criticized for a complete failure to be decent and for lacking any innovation. Haze was nothing less then a real shitty effort. The developer had no vision.

Too Human seems to be slammed for an entirely different reason. The problem is not a critique on quality, or any lack of innovation. The title seems to be slammed for being too drastically different. The games virtue of originality can also be its biggest drawback with reviewers. Reviewers who do not get it or understand what it is. Which doesn't necessarily mean its bad. Often enough reviewers who do not get it now magically seem to get it after a couple years when everyone is crazy about a game.

Too Human is not Haze and is probably closer to a Lair or a Heavenly Sword. The reason is those titles tried to be something rather then hide in the shadows of convention. Better to try and fail rather then not try and still fail. I do hope that Silicon Knights does learn from the negative reviews of the game thus far. While playing the demo it really felt like the game could have used alternate control schemes even if one button was used for clockwise tabbing.