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Forums - Nintendo - So Dead Rising may prove once and for all if the Wii could ruin an HD game.

LordTheNightKnight said:
NeoRatt said:
Dead Rising really didn't have stunning graphics on 360. Like Perfect Dark Zero it was one of the first 360 games which were better then last gen but not by too much...

The real test will be Call of Duty 5... That's where the difference between Wii, 360, and PS3 will be noticable.

 The thing is that if the Wii can't handle a game with only first year graphics, that would be the point I was trying to make.

But CoD 5 will also be a test, since it's using the CoD 4 engine.

My objections to comments about the Wii not handling games were that they were usually from fanboy bias, but especially that they were without proof. Games like DR and CoD 5 will prove one way or the other.

I would be really surprised if Wii can't handle Deadrising.  If it can't, that won't be good for the longevity of the console...  We are really just starting to see true nextgen games on 360 and PS3 (there have been some but very limited), if Wii can't handle the games that have been released thus far (Especially 260 first year games), sales will slowly start to fall as the nextgen games become perdominate...

 



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Wii does not have to handle early HD graphics it still handles good graphics with games designed for its systems. Wii handles graphics  that are acceptable by majority of people, which is an improvment from an ugly offerings of the PS2. And that  is what people want.

 

It does not match uber realistic HD graphics but that does not mean that everyone wants that level of realism. Wii will be fine.



LordTheNightKnight said:

There can be an integral aspect to a game that won't fit on certain systems. 3D gameplay is one, which is why Super Mario 64 obviously won't work on the SNES, unless it's with the Super FX chip and the graphics are horribly bare bone.

But I haven't seen anything in an HD game that's intergral to the processing power of the PC, 360, or PS3, other than the possible aslect of scale. Graphical detail so far has been given no proof to be vital to the game itself. I haven't seen a game fail because it doesn't reach a polygon count, or the texture resolution isn't higher.

Now scale, that is a different matter. This is where Dead Rising may prove what the Wii can do, as it's being developed after the Wii is starting to be pushed, while the 360 version was a first year game for that system. The pictures may not be that good, but those are unfinished builds. We have to see the finished product to be sure.

And Capcom is unlikely to be lazy with this. They know the Wii is profitable for them, so they can make sure their games are of quality, or else that would defeat the purpose.

Now they are shooting for 100 zombies on screen at once. Now that is on screen, not 100 in an entire area, so the game may have a closer scale to the 360 version than it seems. But that is still up in the air until the game comes out.

Yet when it does, it will answer what a lot of fanboys are arguing either way. The ones that were wrong are not likely to admit it, but for the more reasonable of us, it will finally give us a measure of empirical proof of whether the Wii can even begin to handle HD games without "ruining" them.

 

Actually Nintendo had some revisions of the SuperFX chip that it never released which would allow it to handle more bitmaps and polygons.  Some of the Super FX games allowed graphics pretty close to what we saw done on the PS1.  I think if Nintendo had chosen to continue on with it's SNES we would have seen even more powerfull Super FX chips that would have approached the N64 in specs.  So it might have been more possible then you think to run Super Mario 64 on the SNES.

As for running HD games on the Wii...  it should be a lot easier then what most devs have shown.  It just takes a lot of skill and time, something most devs don't have.



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I think before we worry about this Dead Rising test, we can begin comparing Star Wars: The Force Unleashed come September. Let's see just how different the physics engines are between the two versions and that will begin to give a good picture on what the Wii can and cannot handle. The extra specs in the 360 and PS3 give them the ability to use these more advanced engines, which amounts to more than just graphics. Not every game is going to take advantage of it, but then again, that has been true for a long time in multiple generations.



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Onyxmeth said:

I think before we worry about this Dead Rising test, we can begin comparing Star Wars: The Force Unleashed come September. Let's see just how different the physics engines are between the two versions and that will begin to give a good picture on what the Wii can and cannot handle. The extra specs in the 360 and PS3 give them the ability to use these more advanced engines, which amounts to more than just graphics. Not every game is going to take advantage of it, but then again, that has been true for a long time in multiple generations.

 

But the recent layoffs and cancellations at Lucasarts will just provide excuses there. If the physics on the Wii version aren't good enough, the Nintendo fanboys will use that. If the Wii version isn't much weaker than the HD versions, the Sony and Microsoft fanboys will use that.

Of course there may be excuses for Dead Rising either way, but the Lucasarts thing is just an obvious one for that game.



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I think the Wii version may have an edge what with an improved save system and the potential for the controls if Capcom does this right.



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I am playing 4D graphics every morning.
I seriously see more than 100 zombies daily.
Possibly, sometime, over 9000!



LordTheNightKnight said:
Onyxmeth said:

I think before we worry about this Dead Rising test, we can begin comparing Star Wars: The Force Unleashed come September. Let's see just how different the physics engines are between the two versions and that will begin to give a good picture on what the Wii can and cannot handle. The extra specs in the 360 and PS3 give them the ability to use these more advanced engines, which amounts to more than just graphics. Not every game is going to take advantage of it, but then again, that has been true for a long time in multiple generations.

 

But the recent layoffs and cancellations at Lucasarts will just provide excuses there. If the physics on the Wii version aren't good enough, the Nintendo fanboys will use that. If the Wii version isn't much weaker than the HD versions, the Sony and Microsoft fanboys will use that.

Of course there may be excuses for Dead Rising either way, but the Lucasarts thing is just an obvious one for that game.

There will always be excuses. No fanboy sect is going to secede just because one game does or doesn't come out comparable to an HD game. In fact that will be the excuse. Here a fictional conversation that will probably take place in the future:

(Dead Rising for Wii does perform and holds almost as many zombies as the 360 version)

HD fanboy: That's just one game and was a really ugly 360 first year title. There are so many others that show such a difference between the consoles and can't be done on the Wii.

Nintendo fanboy: Dead Rising proves it can be done. We can't be responsible for other developers' laziness in regards to Wii-development.

Onyxmeth's middleground: You're both wrong.

BTW: Can you link me info on these Lucas Arts layoffs and cancellations and how it's affected development on The Force Unleashed? I hadn't heard about it up until this point.

 



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AS long as the game is good on its own and not a crappy port, I don't care about anything else.



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really now everytime wii owners get excited about a hardcore 3rd party game it ends up pretty assy(Red Steel, Soul Calibur Legends) you seem very insecure about waht your console can do by putting all your hopes on just one game to prove that it is on level with the HD consoles/

I havent seen one HD game that is good just because its in Hd nor have I seen one wii game that wouldnt have been equally as good if not dor the wiimote.

EDIT:the point I am trying to make is that the wii could handle HD games fine with a few cut outs but then it reall isnt on level with HD is it? Likewise most wii games i've enjoyed could've been pulled off on the HD consoleseithout missing a beat.