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Forums - Gaming - King of RPGs...360 or PS3?

You could also add Sacred 2 and Two Worlds Temptation for both systems and Divine Divinity 2 for 360.

Anyway 360 has the best this and the next year.



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Why is Kingdom Under Fire 2 on the list for the PS3? I see one news article on IGN about it being for PS3, but there never was an announcement...



Back from the dead, I'm afraid.

Ps3 because of versus...



Are we still talking about this? Really?

This was heavily favored toward the 360 before the Star Ocean and FFXIII announcements or the rumor that ME2 is going to be 360-only. Now it's an even bigger gap.




Or check out my new webcomic: http://selfcentent.com/

By the end of the generation, I would say that there is 90% that the list goes:

Xbox 360 > Wii > PS3

because Wii will get more support from the Japanese publishers and most of PS3's RPG are on Xbox 260 already.

Oh and the story in FFX was really bad. It started great but the fact that you can know what is the end boss 10 hours into the story made the story a bit more too predictable for my taste. Also, the character that turns evil was way to easy to guess.



How many cups of darkness have I drank over the years? Even I don't know...

 

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The only thing PS3 had in it's favor was FF13, a game casual RPG fans can't live without.

Now that it's multi-platform. There is really no question it's 360.

SRPGs are a little different story since the PS3 ones seem a little better. But that's different from RPG proper and only important to those who value SRPGs over all other games by a large margin.



Godot said:
By the end of the generation, I would say that there is 90% that the list goes:

Xbox 360 > Wii > PS3

because Wii will get more support from the Japanese publishers and most of PS3's RPG are on Xbox 260 already.

Oh and the story in FFX was really bad. It started great but the fact that you can know what is the end boss 10 hours into the story made the story a bit more too predictable for my taste. Also, the character that turns evil was way to easy to guess.

 

SO? That makes no practical sense. So what if you know who the main villain is at the start of the game. Does that change the amount of momentum you must gain before defeating him? NO! The mystery of the game does not rely on who is the villain, but why he is the villain, why does he do what he do?

Your reasons for not liking the game are a tad obtuse for my tastes.

And as for the 360>Wii>PS3 thing,

What are you smoking?  The Wii having more RPGs then the PS3? I can understand 360 being ahead but the Wii? As "innovative" as the wii is(/sarcasm) it is not suited for RPGs. At least not RPGs that appeal to the mass market. This is the draw back of making a system that is TOO different from it's competition. You cannot share .

RPGs go to 360/PS3 not Wii(and this thread is not discussing handhelds)



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Xen said:
Sansui said:
forevercloud3000 said:

Sakaguchi, personal opinion, is a washed up game designer. His games are o so uninspiring to me.  All of his games are blatent rip offs of it SE roots. Blue Dragon=Dragon Quest(as much as I hate the both of them DQ is better). Lost Odyssey=Final Fantasy (9; and I found LO to be frustrating with its rediculouly slow combat even for turn based, bland character designs, and a loop warm story by any standard). Well that last part about the story may not be accurate as I did not complete the game. Yet as far as I had gotten I was not amused by the story or the wierd flashbacks with the super intensive light sources(rly, y so bright?).

Thx for the other adds, I edit them on the list....

 

Sakaguchi IS SE's roots.  I don't know how you can call the original a ripoff.  Lost Odyssey was not a superb entry in the JRPG world, but it was pretty darn good.  And it was damn sure better than FFX or FFXII.

 

 

Ha, ha. FFX is the last of Sakaguchi's great works...

 

 

Now thats just silly. FFXII maybe, and thats a big maybe, but better than X? The second best selling in the series? I think not my friend. FFX was a superb story and had great character development. Yea Tidus was winey, but that was his character, it was what they were TRYING to portray. The sphere grid leveling/ability system can only be rivaled by the materia system.

Lost Odyssey and Blue Dragon are the only titles Sakaguchi has worked on since his departure from SE. If neither of them are spectacular in any way how is he a good developer? Even if you think LO is "Good" everyone agrees Blue Dragon was "TERRIBLE" so how does that prove his worth?

Sakaguchi did not come up with the story plots, character designs of any of FF games, he simply directed them. Those awards go to Amono, Tetsuya, and Akido.

 

Oh boy, here we go.  Alright tiger, gonna have to fill you in.

1.) Hironobu Sakaguchi was the director of all Final Fantasy titles from I to V.  You apparently do not know the significance of his role as a creative force in building the player's 'experience' of these games.  You vastly overcredit Amano, whose primary work is in illustration and concept art, and Tetsuya Nomura, who didn't even come into any signficant role until Final Fantasy VIII (the weakest PS1 title). 

2.) A lot of people give Nomura credit for being an influence in making Final Fantasy a series they loved.  He represents a turning point in what made Final Fantasy a series I hated. 

3.) I said that Sakaguchi IS SE's roots.  He was the creative force and director behind those early great games, particularly IV, possibly the pinnacle of the series next to VI, and though he was not the director for VI, due to the time he spent away in preparation for the Final Fantasy movie (now THAT was a bad move), he did have some influence on that game as well.  I don't know why you chose to dispute me on claiming that Sakaguchi was behind the oldschool roots of Final Fantasy, because he clearly and obviously was the guiding power behind the NES and SNES games.

4.) Final Fantasy VIII sucked.  Final Fantasy IX was good, right on par with Lost Odyssey.  FFIX was also Sakaguchi's last role as producer.

5.) Sakaguchi was not the producer or director for FF X.  I also do not feel it was a 'realization' of his potential, as they developers were forced to create a generic game that had as much mass appeal as possible.  That's certainly what they did... it was bland, generic, had incredibly awkward religious themes and overtones that just didn't work for the story, the characterization was the worst of the series, combat was dull, sphere grid was monotonous.  All in all a failure of epic proportions for the hardcore, but a lauded game for the casual 13 year old RPG gamer.  Just because it sold well does not make a great game... Tekken 3 sold really well, but it was pure garbage.  FFX was released at the right time on the right console without any competition, with a lot of hype behind it due to the popularity of the PS1 games.

6.) Blue Dragon was not terrible, but I do not consider it among my favorites.  It's still better than Dragon Quest.  Mistwalker is a new company, and they're going to need time as a team to build some truly great stuff.  I consider LO their first real attempt, and for that it was pretty damn good. 



forevercloud3000 said:
Godot said:
By the end of the generation, I would say that there is 90% that the list goes:

Xbox 360 > Wii > PS3

because Wii will get more support from the Japanese publishers and most of PS3's RPG are on Xbox 260 already.

Oh and the story in FFX was really bad. It started great but the fact that you can know what is the end boss 10 hours into the story made the story a bit more too predictable for my taste. Also, the character that turns evil was way to easy to guess.

 

SO? That makes no practical sense. So what if you know who the main villain is at the start of the game. Does that change the amount of momentum you must gain before defeating him? NO! The mystery of the game does not rely on who is the villain, but why he is the villain, why does he do what he do?

Your reasons for not liking the game are a tad obtuse for my tastes.

And as for the 360>Wii>PS3 thing,

What are you smoking?  The Wii having more RPGs then the PS3? I can understand 360 being ahead but the Wii? As "innovative" as the wii is(/sarcasm) it is not suited for RPGs. At least not RPGs that appeal to the mass market. This is the draw back of making a system that is TOO different from it's competition. You cannot share .

RPGs go to 360/PS3 not Wii(and this thread is not discussing handhelds)

 

Do you actually have any proof whatsoever in what you are saying?

For mass appeal, Wii is already far ahead of Ps3, with a DQ.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

Two worlds is on the PS3?

I could be wrong but I'm pretty sure its 360/PC only..



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