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Forums - Sony - Killzone 2 Is NOT Generic

I don't think Killzone is generic. I don't think the article was fair to COD4 features. Perks are a great feature that should be detailed on any list. I agree that Killzone 2 will be treated unfairly in the press and by fanboys.

I am playing Killzone Liberation on my PSP. It is a lot of fun. It is the hardest shooter I've played in a while. The AI is very good. The dialog sucks, but the game is good.



Thanks for the input, Jeff.

 

 

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drpunk said:

Didn't Rainbow Six Vegas have a cover system?

 

Yes a very good one



PS3, WII and 360 all great systems depends on what type of console player you are.

Currently playing Call of Duty Modern Warfare 2, Fallout 3, Halo ODST and Dragon Age Origins is next game

Xbox live:mywiferocks

First killzone was not bad, have high hopes for this one hope it dosent turn into another HAZE



PS3, WII and 360 all great systems depends on what type of console player you are.

Currently playing Call of Duty Modern Warfare 2, Fallout 3, Halo ODST and Dragon Age Origins is next game

Xbox live:mywiferocks

I'll believe that someone other than Valve make an inspired FPS when I see it and no sooner.



drpunk said:

Didn't Rainbow Six Vegas have a cover system?

 

Yes it did, but it would take you into a third person viewpoint when you took cover.



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dbot said:
I don't think Killzone is generic. I don't think the article was fair to COD4 features. Perks are a great feature that should be detailed on any list. I agree that Killzone 2 will be treated unfairly in the press and by fanboys.

I am playing Killzone Liberation on my PSP. It is a lot of fun. It is the hardest shooter I've played in a while. The AI is very good. The dialog sucks, but the game is good.

It would seem that dialog is what Guerilla Games needs to focus on most. The gameplay videos of Killzone 2 show some iffy dialog.



shanbcn said:
KZ2 have more colours then GOW 1 and 2 put together. And still they have yet to show the level in the jungle.

 

or what about that 'purple' level? lol

 

Perhaps it would help if they show more than just two levels.



Shooters are GENERIC.

(you can close the thread)



Time to Work !

Bobo012893 said:Killzone 2:

 

Destructible environments - Nothing new to video games. Also, from most of the "environments" I have seem are just crates and scripted sequences, so it's not exactly "destructible" like say Bad Company is.
Hit-response animation system - I don't get it... so if you a leg, a person will drop to the knee on that leg? because I'm sure I've seen that before...
First-person cover system (never before done in a FPS) - There's a reason it has never been done before, a cover system that goes into first person would mean that every hit you take is either a direct headshot or the hands. It's also a little un-necessary because it has the same effect in MP as tilt in CoD4 has OR going from lying down to crouching behind an object (except now you've got the system forcing you to push a button to un-attach yourself from the object).
Advanced AI (20 guys aiming at you at once in COD4 is not AI, it's OVERWHELMING the player) - Enemies that get shot at and don't react is not intelligent AI either, but if KZ2 vid's are any indication, that's what we're getting. At least with CoD4 there is some sort of reaction to the way you play EXAMPLE: I was in one of the building in US Mission in campaign, and was going down a hallway to a closed door, the first time the door opened and I was killed by a guard who realised I went into the room. Second time, I fired from the hip through the door, waited for a bit and then saw the door open a little bit with a gun sticking out and blind firing.

Usable Vehicles - ......... innovation? I would say the fact that CoD4 drop that from the previous games would indicate how played out it is.
Bosses - Yes because in realistic modern combat, there is always an opposition soldier that is superhuman and takes a different strategy to kill.... by the way, Bosses have been done before.
Minimalistic HUD (virtually non-existent) - That might not be a bad thing, certainly sucks the player in more.
7.1 uncompressed digital audio - Useful, if you have a 7.1 sound system.
Utilizing the entire Blu-Ray disk (50 gigs) - My care factor is zero for this "feature".
Full clan support tying in with Killzone.com Multiple classes with hybrid customization - Done before.
Hey! It's not a WWII era or un-inspiring modern day shooter, it's Sci-Fi! - Halo, Gears and Half Life say hello!
much more


I think you have to understand that whilst KZ2 might have nice features, there is very very little that it does to separate itself from other FPS. You could say the same about CoD4, but what it does is it shows a developer listens to it's consumers who were complaining about WWII and decided to change that.

 



IllegalPaladin said:
dbot said:
I don't think Killzone is generic. I don't think the article was fair to COD4 features. Perks are a great feature that should be detailed on any list. I agree that Killzone 2 will be treated unfairly in the press and by fanboys.

I am playing Killzone Liberation on my PSP. It is a lot of fun. It is the hardest shooter I've played in a while. The AI is very good. The dialog sucks, but the game is good.

It would seem that dialog is what Guerilla Games needs to focus on most. The gameplay videos of Killzone 2 show some iffy dialog.

Agreed.  Voice acting and dialog seem don't seem to be important to many high budget games.  It seems like this would be a cheaper way to separate a game.

 



Thanks for the input, Jeff.