"According to Chris Deering, Edinburgh Interactive Festival and former SCEE guy, not even three in ten games recover their costs."
"My guess and analysis shows that less than 3 out of 10 games recover their development and marketing costs with boxed goods sales," said Deering. "So what's going to have to happen? Creative use of hybrid online and offline advertising revenues, online offline transactions with consumers - these business models must be explored."
WOW! All I can say here is WOW. Thats quite the insane figure - it looks like the games industry is seeking to emulate the profit model of the movie industry. Quite the ouch on that one, personally I would perfer that figure be closer to 50%.
Maybe it shows that there are too many development companies in the industry and it needs to tone itself down and shed the underperforming units for the good of those who are performing?
Another LINK
Tease.


















