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Forums - Gaming - Article: The Top 15 RPG Clichés That Need to Go Away

That list blows

15. Level Caps
I actually like the level cap they described there.  Should a game be hard because it makes you grind for hours or should it  be hard because it's actually hard and you can't get stupid powerful?

14. Enemy Levels that scale
See above

13. Fetch Quests
It's not just RPG's that have this problem.  Anyone that thinks fetch quests are a good idea should be drug out into a street and shot.

12. Multi-Stage Boss Fights
So since the author blows their wad on the first stage they're upset?  Why don't they learn how to play.  If they're really having trouble just go grind some more, he seems to love that.

11. Scripted Battles You are Forced to Lose
Nothing wrong these, they're great for story telling and really get you into the game when you're actually losing a battle.  Again, since this guy problems spends half his total playtime grinding in an RPG he's probably just upset he is forced to lose a fight.

10.  Bosses That Are Immune to All Status Effects
So he's upset he has spent hours grinding and then there isn't some quick cheap kill?

9. The Destruction of a Home Village
Meh, if it's done well there's nothing wrong with it.

8. Amnesia
See above.

7.  Overly Complicated Puzzles that Require a Strategy Guid
I can't think of a _good_ game that does this.  I think he's getting confused by bad games.

6.  Weapons That Can Only Be Recevied After Meeting Very Specific, Secret Parameters
What's wrong with these?  It's extra content for people that want to go that much deeper.  It would be a problem if it were required but these things are (or at least aren't in good games).

5. Overly Chatty Cutscenes During a Cataclysmic Event
That's bad writing, not bad RPG cliche.

4. Constant Party Switching
I actually love having a large cast of interesting characters.  It makes the game, you know, interesting.

3.  Boys Up Front, Girls in the Back
Do games still do these?  Games seem to be moving more towards the kickass female character and the pussy male character.

2. The Nearly Invulnerable Random Enemy Encounter
These are annoying, but they're actually fun.  Like in FFIV in the desert outside of Damycan there's one of these and it sucks getting killed by it, but it's fun to think about it, fun to go back and kill it, and *awesome* if you kill it while you're actually supposed to be there.

1. Agreed



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I cannot stand the emo hairstyles. They might as well use the My Chemical Romance songs for theme songs.



I read the whole "Grand List". It was pretty true for the most part. The list Soriku posted was more about cliches that make the games less interesting. I hated random battles so much. I think that's why FFVI is not my favorite game of all time.

While it's true a lot of RPGs heroes are teenagers, the same could be said for a lot of popular movies and books. Harry Potter is a teen, I think Luke Skywalker is a young adult, etc.



How many cups of darkness have I drank over the years? Even I don't know...

 

1. Emo, 13-year-old girl targeted, Hot Topic inspired, Metrosexual character designs.

2. Gaudy Super-Glam Pseudo-Victorian Civilizations with frilly architecture.

3. Killing God or the Devil (or the Devil who you find out really is God) at the end of every RPG.

4. Main Characters who look/act like High Schoolers or the kids from the Popular Crowd.

5. Traditional Fantasy themes (stop copying Lord of the Rings).

6. Trying to break away from Traditional Fantasy themes by simply splicing in lazy pseudo sci-fi / steam punk elements.

7. Random or Luck-based systems of acquiring items, performing tasks or completing side quests as a substitute for clever or intuitive systems or puzzles (does anyone miss actually being able to accomplish something though means other than praying you manage to get that 1 out of 225 chance to actually get/catch/complete something).

8. Recycled and repainted Enemy models/sprites ad nauseum.

9. Non-Human Races that look so xenophobically human you'd think you were in the Star Trek universe.

10. Non-Human characters being used as the throw-away Noble Savage character or having a back story that's given about as much thought as the side quest you have to do to find out about it.

11. Hybrid Genre experimental RPGs whose creators think that simply slapping a popular western genre onto a RPG is great idea.

12. Girl-Power themes (until you learn how to do girl power in a way above the misserble standard of Charmed, Tomb Raider or Charlie's Angels give it a rest).

13. Sappy Romances that make 14 year old boys cry and talk about how much the game moved them on internet forums.

14. Giant Swords.

15. Franchises that don't know when to die.



Stats87 said:
Soriku said


  • I can't believe how unbelieveable RPGs are. But I guess that's what makes them awesoem :P All these lists wrang mostly on FF though
    if you see through them. I guess FF invented many of these cliches though :P
  •  

    yeah they are pretty ridiculous, but that's why we/I love them.

    these are video games, it is supposed to be escapism

     

    If RPGs were 100% believable(or any game in general), they would be dull and boring

     



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    hahah great list.



    Damn. I just read both of those and although its long, I understood almost all of them, and they couldn't be more true. I can't even bother listing all the ones I was saying "true true" to but they couldn't be anymore right.



    Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

    I can`t disagree with a single point.



    Satan said:

    "You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

    I disagree with #7.

    If you take out the damn hard puzzles, the fun goes away.

    Also, a big mistake he did with his example - Twilight Princess isn't an RPG, so as an example it's odd to have it in.

    And seriously, if you find that puzzle hard, there's something wrong over there.

    I sort of disagree with #5. Chatty cutscenes during mediumly catastrophic moments are great, and not a lot of games tend to do it in horrible situations.

     

    The rest is pretty good, but honestly, I think 15-8 are worse than 1-7



    http://www.vgchartz.com/games/userreviewdisp.php?id=261

    That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

    Ugh, I completly agree with the enemies scaling, it provides no real motivation to actual improve stats.