Gorgory said: ^no... shawn white looks like shovelware from PS2 and the other two arent even announced and will never be.
Red steel 2 will be bad like the 1st one |
Oh, I'm not saying things are completely peachy in Wii Land, my friend. Shaun White does look like crap, as does the majority of Ubisoft's lineup. But Ubisoft is only one company, one that increasingly seems to be the exception rather than the rule. I mentioned them only because even THEY are bringing things that seem promising to the Wii. And while Red Steel 2 may end up being crappy, the fact that it was scrapped and restarted by another team tells me actual effort is being put into this one. Doesn't mean the result will be perfect, but you can't deny there's effort here.
And the "other two" WERE announced (assuming you meant I Am Alive and Prince of Persia). PoP for the Wii was officially announced the day after Ubidays concluded, while the Wii version of I Am Alive was announced just before E3. They're official, even if we haven't seen anything yet.
Groucho said:
This chart might be more interesting if it showed 3rd-party investment and 3rd-party return for each console, as opposed to raw numbers of shovelware on the Wii, compared to more real games on the other platforms.
I agree it'd be nice if publishers gave us such information outright, rather than making us pick through other data to find it, but we do know a fair bit about quite a few games. For instance, we know that the average HD game costs two to four times more than the average Wii game.
http://www.gamasutra.com/php-bin/news_index.php?story=18389
http://www.gamespot.com/news/6149154.html
http://www.gamedaily.com/articles/features/cost-of-development-greatly-favors-wii-say-publishers/69714/?biz=1
With that info, we can glean quite a bit about individual third parties through their financial reports, especially in light of how the average HD game needs to sell 500k copies to break even (I'll try to dig up the source again). Obviously, high budget games need even more. So if the average HD game needs 500k, and if Wii development is often a third of that, let's say the Wii needs 166k to break even. Note: both of those figures are lower for games that are ports from the last generation, obviously, a la Okami, Bully, etc.
We also know that rising development costs are cannibalizing the record revenue the industry is seeing, so despite making over a billion dollars in revenue EA posted a loss last year, etc. Do you perchance have any other figures to share? Because I'll admit that "analyzing" this stuff is kinda fun for me...