lol @ not denying a moneyhat.
erikers said:
Oh OBVIOUSLY. And by obviously (a word that should only be used when something is a fact) you have complete knowledge of this. But of course it's just your opinion, so it's irrelevant when you act like it's a fact.
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Success of the 360? If the only reason the game went multiplat was because of success, it would have gone exclusively to Wii since it will be at like 55 percent share by the release anyway.
Microsoft paid them...it is a fact.
| BMaker11 said: they want it on there because of the success of the console? Yeah, because Lost Odyssey, Blue Dragon, and Enchanted Arms sold millions.....wait...they didn't. Success relative to the PS3, I guess. I think it's because SE need to make some money NOW. Otherwise, 360 might have to wait for Last Remnant. Also, with the supposed (comparative) ease of porting to 360 and the lengthy localization process, who knows that the 360 version is actually going to cause that much of a delay? First bold: Wrong, the Wii is Yeah, this is just bullshit on their part. But we should all be used to people failing to acknowledge the Wii's existance by now, I guess. Second Bold: And that's your only foothold, everywhere else, you're being dominated Not everywhere else. "I actually think it’s a great partnership. Square has done games for us in the past, and I think there’s a point where Square just has to look at the Xbox 360, the install base and attach rates that we’re seeing and actually has to make a decision on their own that it’s the right thing to do for them." First bold: FFXI? Don't forget Project Sylpheed! Second bold: Like the less than 10% attach rate for the current JRPGs on the platform, but over 50% attach rate for shooters? Not even Halo 3 has an attach rate over 50%. "I think it’s easy to assume that something’s going on behind the scenes, I think the more obvious answer is we’re doing really well and the game creators want their games to be where the most people and the most consoles [are], and right now that’s the Xbox 360" First bold: He just downplayed, or rather, made it clear that money was involved Your assumption. Clearly you're reading what you want to into that. Second bold: Wrong again....Wii Yup. |
(1.)Xbox360 has a higher attach rate each month (since launch) since december 2007
(2.) Xbox360's last month with the highest software sales was december 2007.
(3.) Wii has the highest software sales since december 2007.
(4.) In december 2007 Wii units sold out numbered Xbox360 units sold and the difference has grown to just over 10 million in 7 months.
(5.) The Source did an article on this a while back. Wii's attach rate is lower because of the flawed method of calculating this attach rate (tie in ratio), new console owners bring down the attack rate, since Wii units sell at an insane rate compared to Xbox360 the attach rate unless each new Wii owner buys 7 games with that Wii will always be lower than a system that had an install base of 5 million before Wii/PS3 even launched for as long as that platform is supported and has a contending install base.
(6.) That's why I stoped reading this interview.
Edit - Last time I checked attach rates were used for software sales relative to hardware, the problem is when you have a massive install base attack rates seem to go down, you'd have to assume then that San Andreas sold horribly, I believe VGC tracks it at 17 million copies purchased by consumers while the PS2 units shiped is in the 130 millions section, that means 13% of the people who bought PS2's bought that game.
Looking at copies sold then averaging a particular genre or style would be much more definative, especially if that market isn't saturated. But that's just how I do it.
Halo had a 50% attach rate?
I believe it came out in christmas season, when the Xbox360 was at 15 million units sold, to that date and Halo3 sold around 5 million units. So thats like 33.33E%, heh it sold better than GTA San Andreas did on the Ps2.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
| dib8rman said: (1.)Xbox360 has a higher attach rate each month (since launch) since december 2008 (2.) Xbox360's last month with the highest software sales was december 2008. (3.) Wii has the highest software sales since december 2008. (4.) In december 2008 Wii units sold out numbered Xbox360 units sold and the difference has grown to just over 10 million in 7 months. (5.) The Source did an article on this a while back. Wii's attach rate is lower because of the flawed method of calculating this attach rate (tie in ratio), new console owners bring down the attack rate, since Wii units sell at an insane rate compared to Xbox360 the attach rate unless each new Wii owner buys 7 games with that Wii will always be lower than a system that had an install base of 5 million before Wii/PS3 even launched for as long as that platform is supported and has a contending install base. (6.) That's why I stoped reading this interview. Edit - Last time I checked attach rates were used for software sales relative to hardware, the problem is when you have a massive install base attack rates seem to go down, you'd have to assume then that San Andreas sold horribly, I believe VGC tracks it at 17 million copies purchased by consumers while the PS2 units shiped is in the 130 millions section, that means 13% of the people who bought PS2's bought that game. Looking at copies sold then averaging a particular genre or style would be much more definative, especially if that market isn't saturated. But that's just how I do it. Halo had a 50% attach rate? I believe it came out in christmas season, when the Xbox360 was at 15 million units sold, to date and Halo sold around 5 million units. So thats like 33.33E%, heh it sold better than GTA San Andreas did on the Ps2. |
omg ur form teh fyuchur!!!1
lol I know uber haxor, I'm actually fixing as I'm commenting, a lot of errors were in that one, done - my Ps3 doesn't recognize spacing using PHP so whatever it's using to call the process doesn't work with VGC, I made it easier to read also, it would of been very smart if you had pointed out another error instead of the blatant ones though, then I might have blushed.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
If I were SE, I'd also consider the 360's userbase. With the direction where the sales of the main Final Fantasy titles have been going, could anyone blame SE for doing this? Final Fantasy titles have dropped in sales while the cost of development has only risen while also considering the fact that the combined userbases of both 360 and PS3 does not equate to the PS2 when FFXII was first released. Also, JRPG have taken a back seat to games like sports and FPS's while they also have to combat the casual market with games like Guitar Hero and Rock Band. Reality speaks here.
Hackers are poor nerds who don't wash.
| Million said: So they're going to delay the release of a completed game purely because of the "success" of the 360. That's a whole lota success then. |
There's likely a lot more to the delay than just some sort of manipulation by MS. Let's analyze this.
Pros to NOT delaying for simultaneous release:
1. Quicker returns on PS3 game sales
2. PS3 die-hards are happier
Pros to delaying for simultaneous release:
1. Combined effect in advertizing budget... only one campaign required.
2. Code tree synchronization is much easier.
3. Patch process is synchronized.
Except for money hitting the bottom line sooner, I can't really see much benefit to NOT delaying.

crumas2 said:
There's likely a lot more to the delay than just some sort of manipulation by MS. Let's analyze this. Pros to NOT delaying for simultaneous release: 1. Quicker returns on PS3 game sales 2. PS3 die-hards are happier
Pros to delaying for simultaneous release: 1. Combined effect in advertizing budget... only one campaign required. 2. Code tree synchronization is much easier. 3. Patch process is synchronized.
Except for money hitting the bottom line sooner, I can't really see much benefit to NOT delaying.
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And I think they need to keep driving the Final Fantasy hype to keep themselves in the forefront as much as possible. So if FFXIII gets released on the PS3 before the 360, sounds very feasible.
Hackers are poor nerds who don't wash.