DMeisterJ said: It hasn't even been seen what effect (if any) the sixty gig would have on sales. Wouldn't MS want to focus on that first, and if it's well received, they could save a few million dollars by not dropping the price.
@ stickball.
I'm sure the new boards come out, but are they going to save, on average, 50 dollars on each 360 sold by the smaller chipset?
If not, then some loss would have to be accepted with a price drop, especially on the Arcade.
I'll put this into the "probably rumor" pile right now. |
You assume a few (wrong) things:
1) You assume that the Xbox 360 is either breaking even, or barely making a profit
2) That the Jasper chipset has to drop prices on the X360 by $50 to be worthwhile.
The issue with that is that Microsoft, by all estimations is making a killing on the Xbox 360 hardware by now. iSupply, in November 2006, tore the Xbox 360 down, and showed that component + manufacturing costs were around $323.00 to build. This was before the Falcon (but also before the 2nd heatsink). In the same briefing, they state the PS3 was around $800 to build. And for all rumors and stories, seems to of been the actual cost per console.
So do you REALLY think that in 20 months, the Xbox 360 costs $23 less to make, whereas the Playstation 3 costs $400 less to make? C'mon! I am certain that the Arcade, at $199, will still be a profitable venture for Microsoft, just like the PS3 is closing in on profitability. Want some answers? Microsoft trims Xbox 360 costs by 40% in 1 year. TG Daily states that the 65nm GPU's have been in production since May. Lets assume a 2-3 month lead time from production and acqusition to retail (which is now). That TG link also has information about the 'Xbox 560' which will be similar to the PS2 slim, which should launch next year around the same time.
So even if Jasper doesn't reduce the price $50 (which it seems that the 60GB revision has included far more than just the HDD, as the packages weigh 2lbs less than the standard 20GB pro's), it is very unlikely that it's preventing them from making money on the console, on a per-unit sold basis.