Darc Requiem said:
Crash was created by Naughty Dog. Spyro was created by Insomniac. They are both owned by Universal Studios. Similar to how several of the Kong characters in the Donkey Kong franchise and Krystal from Star Fox Adventures were created by RARE but the characters are owned by Nintendo. Neither Naughty Dog nor Insomnia have had anything to do with the Crash and Spyro series since they went multiplatform. Of the 65 games you linked me to at Wikipedia, 6 are owned by Sony. SOCOM, ATV Offroad Fury, Gran Turismo, God of War, Jax & Daxter, and Ratchet & Clank.
You forgot the Getaway
You have your info a little mixed up. Traveller's Tales , who ported crash, is owned by universal. Naughty Dog is owned by sony and Insomniac is independant but many consider them second party developers (for sony). Bankable franchises that each company can get on a console are really thanks to first and second party devs. Whether or not each company owns the IP. Would you say that Killer instinct was a bankable franchise for nintendo? Yep, it was. It may not be that way anymore but now you add that bankable franchise to the 360 prospects.
Im going to bring this back to the original point you brought up!
Darc Requiem said:
We would build our brand name around a hit franchise if we were able but I our previous efforts be it Crash Bandicoot or Spyro have failed. So per our modus operandi, Sony has relied on third parties to provide varied content on our platforms. Our internal development teams have netted us just two bankable franchises in the last dozen or so years.
Which console provides varied content without relying on third party devs? Sony, microsoft and nintendo have all created games that fit in different genre's but ALL of them still rely on third party devs to help cover all the bases.
And what you are still not getting is Sony choses not to model their systems around killer apps. Whether it be third party or first party. I mean Gran turismo is a pretty tough act to follow.
Twisted metal, Cool boarders, NFL GameDay 99, jet moto, Gran turismo, Jax & Daxter, Ratchet & Clank, God of War, Socom, The getaway (arc the lad?) and a few others are internal sony franchises and has made it to the million seller list. I pointed those out as extremes. Games do not need to sell a million to make profits. And it should be noted that alot of PS games sell well.
Second party devs should not be ignored here as well.
What is the difference between a third party and a second party dev? Second party devs (even though they won't call themselves that) are independant but has primarily developed for one company or console line. Sorta like how Camelot Software Planning has made games for sega and sony systems but are now considered second part to nintendo (golden sun, mario tennis, mario golf). Second party devs ecome more noticable when companies like MS or Sony start throwing money into their projects.
How noticible are second party devs? Well you yourself mention ATV Offroad Fury as a sony franchise. But it isn't made by sony it is made by a second part dev rainbow studios. Rainbow studio's are owned by THQ.
http://en.wikipedia.org/wiki/Category:PlayStation_2-only_games
http://en.wikipedia.org/w/index.php?title=Category:PlayStation_2-only_games&from=MS+Saga%3A+A+New+Dawn
These two pages are what people expect from the PS2. Titles That may have never spawned sequels but either sold well or were cult hits. With the established history of the PS and the PS2 line I really do not believe "killer apps" are needed because killer apps wins converts while the PS line has set up its Fanbase. I love Okami whether it sells 1 million copies or ten and I am pretty sure the large PS and PS2 base feels the same.
"Harrison would not comment on the Killzone speculation, but dismissed the idea that Sony had to focus its planning to counteract Halo 3. "I have a great deal of respect for Halo, I think it's a great piece of software, but it's one title," Harrison said. "I think that it's very dangerous to build an entire brand personality or platform around a single title. At PlayStation what we have done successfully... is to create tremendously varied entertainment opportunities on our platforms that cover a lot of different bases, a lot of different game styles and as a result grow the market for a lot of different users. We've been very successful doing that. We'll continue to do that. And we would be very careless if we were to focus on one specific title.""
Face it Harrison is right. The halo franchise didn't sell as much as the Gran turismo franchise on the PS2 and the amount of the remaining PS2 franchises trumps the most successful xbox games. The top selling list for the 360 shows 9 titles. It surpasses the original xbox by 3 but 4 of those franchises are heading to the PS3. Killer apps are not the way to win a console war, they are just medals awarded on the battlefield.