Squilliam said:
I can try - there isn't as much information about the Wii but im sure if I asked enough questions of the right people I could get an answer for you. Specifically I guess the main issue is Wii GPU/CPU vs Xbox1 from a relative performance standpoint as the Xbox1 was considered the best performing architecture of the last generation, right? Well the Broadway(Wii cpu) is based off of a PPC 750Cl, while the original xbox's cpu was a hybrid of a Celeron, and Pentium 3. (It had the same FSB and Clock speeds of pentiums, but cache of a celeron). The biggest difference between the xbox and the gamecube was the amount of ram, the gamecube used 1Tsram as its main ram which caused for lower bandwidth and it also used it as a cache which upped the bandwidth, and the Xbox had programmable shaders while the gamecube had a TeV unit that allowed for the same shaders. Everything else was about the same in performance. If the gamecube had more ram, I would think of it as the most powerful last gen, but I think of it right now as being right behind or equal to the original xbox. The Wii has more ram than the original xbox, and some of that ram is Gddr3 and has an overall less latency. Wii vs GC - is about how much the relative performance has changed given the similarities of the architecture as far as I can tell is what you want? While the architectures are based off the same design they are pretty different(what I gather so far with the limited information). I need more information on this. Oh and there is also the clock speed differences. Wii vs PS2 - Is because of the frequency of ports between the two platforms, you want to know how much games are held back by these ports? It won't be easy, but i'll do it - and keep you posted if you want as I aquire my supporting information. |
I already started this, but I just want some more information until I do finish it. I'm sure I could find some more.








