New details from Nintendo power
- Developed by the same team as Sonic and the Secret Rings
- "This time, a sorceress named Merlina summons Sonic to the mythical realm of King Arthur, but it seems the fabled monarch has somehow been corrupted and now rules the land as the tyranical Black Knight."
- "Uses a similar storybook device as Sonic and the Secret Rings."
- "As Sonic runs along, a simple flick of the Wii remote will execute a basic slash, which is enough to dispatch most low-level grunts."
- "More advanced swordplay consists of the ability to thrust, parry, and even pull off a buzz-saw maneuver midjump."
- "During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick."
- "Combat is integrated in such a way that most of the time you can slice through any who stand in your path without even slowing down."
- "Sonic is controlled with the Control Stick."
- "Our hero begins his quest as a mere knave. Only by becoming a full-fledged knight will he have any hope of defeating King Arthur."
- "his sword, a talking blade named Calibur, serves as a mentor."
- "If you help civilian townfolk in need of assistance, you'll earn points toward knighthood. If you smite one of those civilians, your reputation will take a hit."
- "At the end of each stage, the game tallies your good and not-so-good deeds and updates your rank accordingly."
- "Sonic can aquire everything from gauntlets to magical tomes to new swords, and when equipped, each article bestows him with a unique benefit."
- "On the audio side, veteran composer Jen Senoue is taking a smiliar approach, injecting familiar Sonic themes with a Celtic flavor."
- "Each stage has multiple branching paths and searching for townsfolk and treasure chests provides an element of exploration that recalls Sonic's early Genesis days."
- "The camera will occasionally pan to a side-scrolling perspective for a quick dose of classic 2-D action."
- "And there will be no dinosaur eggs!"
- "You will be able to play through game as Sonic, or switch to the other characters if you choose."
- "Just as they subbed in for such characters as Ali Baba and Aladdin in Sonic and the Secret Rings, a number of familiar faces will assume Arthurian personas in SBK."
- "This time, however, some of Sonic's friends will be playable. Each hero will boast unique abilities, and though the team isn't ready to divulge the full cast just yet, we do know the identities of two playable comrades: Knuckles, who brandishes two swords at once, and Shadow."
- "a new special guage will bestow him with similarly impressive powers. The meter fills gradually whenever Sonic vanquishes an enemy or snags a purple elemental, and when it reaches a certain point you can unleash a powerful combination attack capable of tearing through multiple foes in quick succession. You simply press the B button to lock onto the nearest enemy, flick the remote to strike him down, then press B again to move onto the next unfortunate soul. If you chain together enough smitings before the guage is depleted, Sonic will receive a speed burst at the end of the string."
- "the team behind Sonic and the Black Knight is keenly aware of the franchise's past missteps, and their enthusiasm for doing right by the series is infections."
I highlighted the ones I see as important. It still focuses on speed, the swordfighting doesn't slow things down. You don't have to use tilt controls because he's controlled with the stick, it has branching paths like the old sonic games, you aren't FORCED to play as knuckles or shadow, but rather they are optional characters (very big improvement), and they acknowledge that 3d sonic has sucked for too long, and are trying desperately to return to form. I think this along with Sonic Unleashed may give Sonic a hint of credibility back. Or at least I'm hoping.

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