Apple released it's financial results and held a conference call for investors yesterday, you can see a liveblog of the call here. The most interesting bits of information overall are:
Total revenue for Q3: $7.46 billion
Total profits for Q3: $1.07 billion
Mac sales for Q3: 2.496 million (including laptops and desktops), 41% up from last year.
iPhone 3G sold 1 million devices in 3 days, the first iPhone took 74 days to achieve the same.
Apple is forecasting 10 million iPhone 3G's sold in 2008, and they are aiming to sell it in over 70 countries by the end of the year.
There are about 900 applications in the App Store, total downloads already over 25 million.
Apple also hinted that there is "a significant product transition" coming during the next quarter, though nobody knows what it will be.
Now, since we are on a gaming site, some additional information. It seems that the top paid apps are quite universally games, with SEGA's Super Monkey Ball, Apple's Texas Hold'em and Vivendi's Crash Bandicoot Nitro Kart 3D being perhaps the overall top 3 (there is no single worldwide top list that I could find, but I might at some point compile the top lists from all countries). There's no information on how the 25 million downloads are distributed between free and paid apps, but we do know that 20% of the 900 apps are free, and 90% are under $10. Most likely the free apps are overpresented in the downloads by quite a margin, but if we assume that Super Monkey Ball has only managed to capture a promille of the downloads, that would mean 25 000 copies in 10 days at $9.99/€7.99 each. For simplicity's sake, let's assume a fixed price of $10, Apple takes 30% of that to cover their expenses, leaving SEGA with .7*10*25 000 = 175 000 dollars. I know this is all pure speculation, but it does seem like companies can make money out of iPhone games. I don't think it cost SEGA that much to make Super Monkey Ball for the iPhone in the first place, and it has a lot of time to sell still.
Also, when asked if Apple plans to profit much from the App Store they said that while it will generate revenues, just as iTunes store makes iPods more attractive, they're hoping the App Store will make iPhones and iPod touches more attractive. I don't expect iPhone and App Store to directly compete with DS or PSP, but I'm very optimistic that they will expand the gaming market. As with iTunes, buying applications from the store is about as easy as it can be: a couple of clicks to find and select the app, enter your password, and the app downloads and installs itself on your iPhone. That's all and you're ready to go.
I think, as I've said earlier, that Apple is going to change the software marketplace. Disrupt it, if you will, although I can't see how the App Store would be worse than traditional retail channels. Yeah, you can't redownload your purchases (AFAIK), so you need to maintain backups, but to me that's hardly a downside, especially considering it's a phone. Anyway, it seems clear that the App Store is already a huge success, 25 million downloads in about two weeks proves that. If their forecast comes true, they will more than double their current installed base by the end of the year, and who knows how many downloads they will have then. Do you think this will force some kind of response from Nintendo/Sony, or will they be content with their current model of distribution?










