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Forums - Sony - I think i want a handheld....Why choose a PSP?

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sc94597 said:
hunter_alien said:

 

 

To bad that the texture filtering is ... well lets just say bad . The textures are extremly pixelated when compared to N64 or PSone graphics . Dont you think that I get intimidated by some technical data copy/pasted out from Wikipedia ;) Just to give you a couple of examples for the PSones graphical supremacy ( or in worst case graphical = ):

Oh , and just because Moon looks good this far it doesnt prooves nothing untill its released , as far as I can tell those screens could be pre-rendered or the gameplay could run at 10fps ...

 

 

You do know that half of the games you showed me have pre-rendered environments right? Examples are FFVII, Tekken and most other fighting games, and of course the only thing grandturismo loads are the car models and tracks, everything else is pre-rendered. I could show games with pre-rendered enviroments too. Look

See More Grid Screenshot at IGN.com

See More Grid Screenshot at IGN.com

 

Here are some games that actually render their environments.

Right Click >Press view image.

Show me a PS FPS comparable to either Moon, or Core, Or even Dementium.

As for the textures looking pixelated, it is far less noticable on a smaller screen. ALso the ds' higher polygon count, more colors, better lighting alone make up for the slightly worse textures. Not to mention the ds has yet to be pushed to its limits, and already has some better looking games than the ps1s offerings. I would say the closest game out of the images you shown was the first one with the some impressive lighting, but thats about it. The ds was already said to be comparable to the N64 by Nintendo and Many 3rd parties. The n64 was more powerful than the ps1 by a good amount so we should see this too on the ds. Also as for Moon being pre-rendered. Even if it is, which I doubt, you showed me plenty of games that have pre-rendered environments.

 

 

In terms of graphics and environment size Quake 2 is more than enough to stand tall in front of those FPSs . Core is a joke , no offense but this far neither the graphics or the game didnt impress me at all . Its just ugly . Moon looks cool , but the environments are to closed and its still not released . Dementium looks OK but the enemies look like pre-alpha builds of the Quake 2 enemies ...

 

Oh , and again you are giving me examples from games that are still not out . Kingdom Hearts is still far away , and I wouldent bet my head on thise graphics to be in full effect trough the entire game . DS games can look good but you cant say that they beat the ones seen in PSone games . Oh and for the small screen ... did you played Phantom Hourglass ... if you do then please remmeber back at Links face when it was in a close-up ... if that wasnt pixelated and ugly I dont know what was . Good lightning effects and asumedly higher polygon numbers ( for just one of the screens of course ) are not enough IMO to take away the ugliness pixelated textures make IMO

 

And if we want a fare comparison lets take a direct port : Resident Evil DS and Resident Evil PSone . They both came out in the first part of their respective consoles life so lets just compare them OK ;) :

 

PSone version :

 

 

 

 

 

DS version :

 

 

 

 

 

I think its obvious that because of the higher resolution and better texture filtering the PSone version wins ... the DS version looks good but lets be honest the pixelation does make most of the environment look uglier than the PSone version , same is with the ( basic ) shadow and character model , especialy when they are further away ...

 

 

 

 



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Hunter, SC: Stop posting those screens, it´s getting annoying.

Hunter, it should be obvious that the DS is far more powerful than the PSX. You can´t only look at some screenshots, take Metroid Prime Hunters for example: The game looks so much better than everything on the N64 and it runs at 60fps.

Mario Kart DS looks much (!) better than Mario Kart 64 and it runs at 60 fps with 8 players on-screen.

Basically, N64 and PSX games may look comparable to DS games when you look at screenshots but as soon as you see a DS game running you´ll notice how much better it looks.



Ok since images aren't working I'm going to take a different aproach and look at the technical specifications of each in detail. Instead of comparing the DS with the PS since I'm not too familar with the PS' hardware. I will compare to the N64, what most people beleive is the more poweful of the three 5th generation consoles. Lets look at the advantages of the N64 and the Advantages of the DS.

Both have around the same amount of ram, discounting the ADD-On for the N64.

The N64 has more processing power for 3D graphics, but the ds makes up for this by having a more efficient processor, allowing them to be able to utilize around the same amount.

The DS is capable of 120,000 polygons per second with all hardware effects @ 60 fps, while the N64 is capable of 100,000 polygons with all effects @ 60 fps. Most N64 and PS games lose alot of effects when at 60fps while the ds doesn't lose many.

The ds is capable of 262,144 colors, while the N64 is capable of 32,000 colors on-screen.

Now the area where the DS fails it isn't capable of BI- or Tri- linear filtering, but the N64 is. So now it has to use a worse type of filtering that causes Aliasing as you said. Both are capable of Hardware Fog though. Though this may sound like something big, it isn't too important since as I said earlier it is far less noticable on a smaller screen, and you seem to be making it out as something big.

The ds is capable of about the same lighting as the N64, which is better than the PS' and it is capable of the same amount of textures as the n64 because of their ram amount, which is also better than the PS'. The ds really shines though with things like particle effects, and now that we have more advance texture compression you could see that the there could be more textures than both the N64 or PS.

Now lets compare the "Weaknesses" of the ds with the PS.  The PS like the DS is also NOT capable of Bi- or Tri- linear filtering. So your point about the DS' textures actually looking worse than the PS' because of this is moot, because they are the same. The PS has the same weaknesses as the DS while not having  the same advantages. As for your RE comparison. Both were early games, and I doubt they show the power of the DS or the PS. There are many explanations why the ds version looks worse. Bad port, scaling, etc. So the DS has its advantages over both consoles, and its disadvantages of the N64. So your point about the ds having worse graphics than the PS isn't a strong one imo.

 



sc94597 said:

Ok since images aren't working I'm going to take a different aproach and look at the technical specifications of each in detail. Instead of comparing the DS with the PS since I'm not too familar with the PS' hardware. I will compare to the N64, what most people beleive is the more poweful of the three 5th generation consoles. Lets look at the advantages of the N64 and the Advantages of the DS.

Both have around the same amount of ram, discounting the ADD-On for the N64.

The N64 has more processing power for 3D graphics, but the ds makes up for this by having a more efficient processor, allowing them to be able to utilize around the same amount.

The DS is capable of 120,000 polygons per second with all hardware effects @ 60 fps, while the N64 is capable of 100,000 polygons with all effects @ 60 fps. Most N64 and PS games lose alot of effects when at 60fps while the ds doesn't lose many.

The ds is capable of 262,144 colors, while the N64 is capable of 32,000 colors on-screen.

Now the area where the DS fails it isn't capable of BI- or Tri- linear filtering, but the N64 is. So now it has to use a worse type of filtering that causes Aliasing as you said. Both are capable of Hardware Fog though. Though this may sound like something big, it isn't too important since as I said earlier it is far less noticable on a smaller screen, and you seem to be making it out as something big.

The ds is capable of about the same lighting as the N64, which is better than the PS' and it is capable of the same amount of textures as the n64 because of their ram amount, which is also better than the PS'. The ds really shines though with things like particle effects, and now that we have more advance texture compression you could see that the there could be more textures than both the N64 or PS.

Now lets compare the "Weaknesses" of the ds with the PS. The PS like the DS is also NOT capable of Bi- or Tri- linear filtering. So your point about the DS' textures actually looking worse than the PS' because of this is moot, because they are the same. The PS has the same weaknesses as the DS while not having the same advantages. As for your RE comparison. Both were early games, and I doubt they show the power of the DS or the PS. There are many explanations why the ds version looks worse. Bad port, scaling, etc. So the DS has its advantages over both consoles, and its disadvantages of the N64. So your point about the ds having worse graphics than the PS isn't a strong one imo.

 

 

OK , Il stop with the comparisons to ( screen shots ) . But you forgot one thing : data storage devices they use , and that is where the PSone had an advantage over both the N64 and the DS . CDs can store far more and higher resolution textures ( maybe thats why the PSone RE looks better ) than cartidges plus lets dont forget sound ( true this is not a point in our discussion ) . True load times are longer but at leats it can use more varied and higher resolution textures .

 

Still your point stands the DS can have PSone-N64 graphics , true its not pre-PSone ( as I mentioned above in one of my angrier responses ) but saying that its superior ... there are just not enough examples in games for me to bealive . Maybe this is just one old PS360 debate , who knows ...



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@ Hunter Well the ds already has 256mb cartridges, and the size is increasing. With compression at the level it is today compared to 10 years ago, that is about equivalent to a 700mb CD. The sizes are increasing rapidly too. You do have it right with sound though. THe ds' speakers are just weak, and everything sounds much better if you use headphones. I realize though that you were angry because somebody was bashing the psp, which they shouldn't have done, and didn't really mean pre-ps1. Anyway this thread should go back on topic. (:



Ok everybody ... the show is over ... now lets hear more reasons why the OP should buy a PSP :P



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any good platformers?



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MrBubbles said:
any good platformers?

Loco Roco. Excellent platformer. I'm sure there are others but that is the only one I have.

 



DS vs PSone... what the?

Anyway, as for platformers, there is also Ratchet and Jak as well