sieanr said:
Well, I guess I'm a "true gamer" since I said that I am giving the game the benefit of the doubt. Maybe you missed it. Then again I do own a PS3 and like FPSes, so maybe I should jump on the bandwagon. However, giving a game the benefit of the doubt does not entail being enthralled for a game that has not had as much as a single screenshot released. Sorry for being skepticle, but I've seen way to many games get hyped like this to give a shit for a game that nothing is known about it. Tell me this; Is Killzone 2 a sequel or a prequel to 1? Quite likely a sequel. Now, I don't know about you, but I really don't care how much money is thrown at a game, or how many developers are working on it. All I care about is how good it is. I care about what is delivered, not what is promised. Right now Killzone 2 is nothing but a bunch of vague promises. But since size matters to you, how about these games? I'm just going to point out the differences between the games/projects you listed and Killzone 2. Duke Nukem Forever has been in development for ages, had millions thrown at it and has tons of people work on it. -Pointless listing this game, it's had bigger development problems then any game in history. It was meant to be released in mid-1998 after they purchased the Quake II engine, however they then switched to using Epic's Unreal Engine after about a year of development, and in 2003 they then changed engine again. (As far as I know Killzone hasnt been switching engines.)It has also changed publishers 3 times.(not Killzone either) It's been in what they call 'development hell' for the past 7 years.(Killzone has been in development for 3 years). It has 31 devs working on it (killzone has between 125-150). These two games arent even in the same ballpark. ID is working on a new game with an all new engine that is very impressive. Lots of money is being spent on it and lots of people are working on it. Althought not a single screenshot has been released and we don't know what its about, but thats not really different than Killzone. ID only has 34 devs employed in its company. And although it has quite a strong record of previous games, not enough else is known about this new engine,(or game) to justify hype, there is not even a trailer. The next Fable has tons of cash and people behind it. We do have a few screens of an alpha build which isn't much, but its a hell of a lot more than Killzone. Many videos of this have been shown to the public and nothing new was shown apart from the mechanics of playing with a dog, it also showed some very lackluster graphics from a very early build. We dont know the budget or the amount of devs working on this, but people are already stating that microsoft studios will probably not give it the time and money it deserves to be a great game. And a dozen other multi-million dollar, 100+ dev team games that are comming out in the not so distant future with many of them from more distinguished developers. (maybe someone can list them?) you should really get that list :D Now, all these games seem to abide by your philosophy that money and lots of people mean a game should be hyped, even when nothing about that game is known. All of these? you barely gave any examples,apart from Duke Nukem and an unamed ID project, which really dont compare. Yet none of these titles get their own "anticipation" thread. None of them get legions of fanboys worked up. None make people produce post justifying the hype. Yet they are all like Killzone; No screens, no real info. So why does Killzone get so much attention? Are any of them on your most anticipated list? Fable 2 has a few videos, and plenty of info(interviews with Peter Molyneux). ID there is absolutely nothing. And Duke Nukem, well I've already went into how that really has lost any hype it once had. Maybe its something more than potential..... (I'll let you guess why since I've already implied it) BTW, please address my entire post since you have a tendancy to ignore some things and I really wan't you to answer everything I've written - especially the end. |