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Forums - Sales - First day sold in japan, Folks Soul bombs hard...

I think in the case of a full motion sensing fighting game, the question would be, who would really want one? Far as I know, most gamers aren't the martial art masters they like to portray in games like Tekken (me included).

However, motion enhanced controls I could see if they did it really well. Even that would take a lot of work to get good at, since reacting by pushing buttons is much easier than reacting by blocking with your actual arm...

I don't think games will ever get to this point, because then it moves from a game into a martial arts simulator =) (though that would be pretty sweet).



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DoesWhatNintenDont said:
So do people see this as a sign of the beginnings of a new paradigm in the gaming industry?


Yes. No. All of the Above?

1) No. One day is too small a sample size. When Wii supply is stable, all three consoles have a full library, and the prices level after a year or two, we'll know. Hindsight is always 20/20, but it really is too early to make a call.

I will say though, that perception usually becomes reality, and the longer the PS3 founders and is given short shrift as a luxury item for the techno elite uber hardcore gamer d00d, the more people are going to be turned off by it and avoid it in droves. Here is the problem: It's a self-sufficient loop. The more fanboys and techno-philes thumb their noses at the majority, the more the majority is going to perceive high end console ownership as some sort of exclusive country club for snobs, and they're NOT going to want to join. When Peter Moore or Jack Tretton make disparaging remarks about their competitors products, or buyers' habits, they are directly insulting 90% of the customer base that made their previous products successful in the first place!

I've made the argument before, and I'll make it again: Zelda didn't sell the NES to everyone, Tetris did. Doom didn't sell the PC to everyone, Myst and eff'ing Solitaire did. Gran Turismo 3 didn't sell the PlayStation 2 to everyone, DDR & Guitar Hero did.

It has always been about the casual game, so therefore, the casual gamer.

2) Yes. I think where we're going is an inevitability. Ten years ago, everybody thought it would be really cool once we finally got our hands on computers that could render games that look like animated movies such as Toy Story. Well, that day is approaching, and now we realize that those types of movies take four years and $100M USD to make, and won't turn a profit unless 30M go see it during the first run, and another 100M buy it or rent it later. These numbers are unfathomable in the gaming industry for a single title, but that's where it'll go. Publishers are already lamenting that they would have to sell 600,000 units of a single game on the PS3 just to break even, so there is a huge financial risk in trying something new.

The alternative? Stick with what sells ... Wall-to-wall FPS/TPS action built upon the rent-an-engine du jour of the week (John Carmack and Mark Rein are very happy and wealthy because everybody elses games look just like theirs'). The analogy has been brought up here on VGC before -- high end consoles are going to wind up getting the equivilent of Hollywood's summer movie blockbuster treatment, and it'll probably be a sequel of something to boot.

The gaming industry has a herd mentality; this is also how it has always been. Nintendo succeeded with Super Mario Bros., so what'd we get? A thousand copy-cat sidescrolling platformers. id succeeded with Wolfenstein and Doom, so where'd that lead? A thousand copy-cat FPS shooters. For pete's sake, Nintendo strikes the jackpot again with "tripe" like Nintendogs and Brain Age, so what do all the Western developers start making? That's right, awful pet sims and brain teasers.

Such is the cycle of game developers, until someone comes along and defines a new "blue ocean," which quickly turns red again as the sharks swoop in. Tetris? Columns. Pokemon? Digimon. Guitar Hero? Meet Rock Band!

Where your paradigm shift is occuring is that we're reaching a point of diminishing returns in graphics realism + button mashing, pushing the envelope in thrills and suspense and gross immersion at the absence of pure, mindless fun, so the only way to go is to seek out a new, bluer ocean.

Some companies are doing that, and others aren't.



Oh yeah, back on topic, I'm a bit surprised it didn't sell better too. I thought Folk Soul was a home grown JRPG, I would have expected better sales at least from the hardcore group who have a ps3.

Maybe this indicates that those hardcore gamers are too busy playing something else right now, /shrug.



RolStoppable said:
konnichiwa said:
RolStoppable said:

They were never as expensive as they are now. Well, there were expensive consoles (3DO, cd-i for example) before and they had all one thing in common and that was that they died pretty soon. Maybe the problem for MS and Sony is that they stayed where they were, just with improved graphics?

Actually, Nintendo is pushing gaming to the next dimension much more than MS and Sony combined. Motion sensitive controls are the future, they won't be used in every game, but they will become a part of gaming just like shoulder buttons and analogue sticks are.

If Nintendo is killing anything than it is Sony's PS3 and Microsoft's 360 (which you see as the future of gaming apparently).

If you think the Wii is graphicswise on par with the Gamecube (I assume this is what you meant with saying "they just stay where they were"), you will be in for a big surprise. The more 3rd parties will shift their resources to the Wii (and they will, for an obvious reason: profits), the more they will push the hardware to its limits, just like they did with the PS2 last generation.


Lol that a Wii fanboys says this!
The wii is just a mix with the Wizard glove and the Eye toy.


So you agree with me that all what MS and Sony did is staying where they were, just with improved graphics?

It's okay, if you hate the Wii. But what do you have to say in defense for the 360 and PS3 that they haven't done anything new to gaming, except for an improvement in graphics?


thats easy, they gave devs more power to create more beautiful and imersive games.



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I think for Japan Sony needs more super cute or at least manga-style games the Japanese love. The graphics of such games are simple and cartoony, with all this power inside the PS3 developers may have lost their eye on what consumers really want.

Ninja Gaiden Sigma and Folks Soul look like good games but they haven't been in the Famitsu's most wanted games list, it was like this:

1. (1 / 1) Dragon Quest IX NDS Square Enix
2. (2 / 2) Final Fantasy XIII PS3 Square Enix
3. (3 / 3) Biohazard 5 PS3 Capcom
4. (4 / 4) Metal Gear Solid 4 PS3 Konami
5. (5 / 5) Monster Hunter 3 PS3 Capcom
6. (7 / 7) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Wii Square Enix
7. (8 / 8) Super Robot Taisen: Original Generations PS2 Banpresto
8. (6 / 6) Zelda no Densetsu: Phantom Hourglass NDS Nintendo
9. (14/16) Crisis Core Final Fantasy VII PSP Square Enix
10. (11/ 9) Everybody’s Golf 5 PS3 Sony
11. (13/10) Devil May Cry 4 PS3 Capcom
12. (9 /11) Super Smash Bros. Brawl Wii Nintendo
13. (16/14) Final Fantasy Versus XIII PS3 Square Enix
14. (10/12) Lost Odyssey Xbox 360 Microsoft
15. (15/17) Subarashiki Kono Sekai: It’s a Wonderful World NDS Square Enix
16. (12/13) Doubutsu no Mori [Animal Crossing] Wii Nintendo
17. (18/48) Gran Turismo 5 PS3 Sony
18. (19/19) Trusty Bell: Chopin no Yume Xbox 360 Bandai Namco
19. (17/15) Super Mario Galaxy Wii Nintendo
20. (23/25) Mana-Khemia: Gakuen no Renkinjutsu Shitachi PS2 Gust

I have much higher hopes for Everybody's Golf in Japan, hopefully matching or going beyond Gundam Masou. But I think the PS3 will only really start to take off in Japan with the release of Final Fantasy.

All in all I think the list points towards a positive future outlook for Sony.



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Kytiara said:
Oh yeah, back on topic, I'm a bit surprised it didn't sell better too. I thought Folk Soul was a home grown JRPG, I would have expected better sales at least from the hardcore group who have a ps3.

Maybe this indicates that those hardcore gamers are too busy playing something else right now, /shrug.

 it's more of an action/adventure/RPG than a real JRPG. Trusty Bell is a real JRPG this is a hybrid and when I played it I was worried that it would have been better (financially) for them to have made it traditional.



Thanks to Blacksaber for the sig!

rocketpig said:
Craziness. I thought this game would do at least Trusty Bell numbers plus 50%.

I think this is proof that by 2009, there will not be a single "blockbuster" game that caters to the Japanese audience. Everything will start moving toward Western gamers because we're the only ones buying those games anymore. It puts companies like Capcom in the driver's seat because they've spent the past 5+ years adapting to games that appeal to Western tastes.

Japan is quickly pushing itself toward irrelevency. When devs can pump out cheap puzzle games and sell them like hotcakes, they're going to start putting their highest quality people on their Western projects. There's no need to waste your top dev team on Cooking Mama 14 when you know it's going to sell 40 gajillion copies anyway.

The true test will be when SMG releases. If the Japanese thumb their nose at that like they have nearly every other conventional game over the past two years, we know that things have definitely changed in the Land of the Rising Sun.

Hey dumb ass, the Japanese market was in a video game market recession starting the end of the SNES lifecycle and the begining of the PS1/N64 days. It's the DS that pulled the market from that recession and in a sense made the market extremely relevent once again. The Wii is farther making the Japanese market a strong one; while maybe not as big as the American market at least as strong as the European one. What's going to be more and more irrelevent are idiots like you who think Nintendo is destroying the video game idustry. NSMB did amazingly in Japanese sales, so why the hell wouldn't Super Mario Galaxy follow the same path?



kber81 said:

I'm not saying it doesn't work with wii-tenis but is it able to tell apart forehand and backhand move?

... I'm moving this thread off-topic once again

You give the Wii-mote very little credit. Of course it can tell apart fore and backhand. Actually it also has pretty intuitive ways of adding top and back spins, though I can't consistently get the side spins to work. All this, and specially timing, visibly affects gameplay.

Bowling also has all kinds of spins you can do consistently, in various different ways, which coupled with the height and strenght of the throw (and obviously your position and orientation), provides plenty of variety in gameplay. Golf is simpler but works well enough, except perhaps very short distance putting (for which the remote is not very precise, but the game compensates making it easier to put). It's mostly the physics that gives this game some depth.

Batting in baseball is all about timing, and can be a real challenge, though it's not very deep. Pitching mostly sucks IMO. Boxing... really doesn't work well at all. You can eventually learn to trick the game into doing what you want it to do most of the time, but it's far from easy, and not consistent at all.

Well... I won't derail this any further.



Reality has a Nintendo bias.

Take a breather Chris..



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu


We need a concrete definition of 'preorders'. It seems like store orders have often been given the name preorders if it is just stores ordering copies to sell.

Is preordering common in Japan? Are people pushed to preorder from retailers like they are with EB/Gamestop here? 300k preorders seems like an awful lot when that's 30% of the installed base for the PS3. I don't believe that number.

==> i aggry but i m not able to show it is right or wrong

Time to Work !