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Forums - Nintendo - At TGS, do you expect Nintendo to focus on core games, unlike E3?

ya, the way miyamoto put it, he just mentioned it so he could get all the reported to shut up since they were asking him a million questions about hardcore franschises. as far as i know, he didn't reveal any gameplay footage, screenshots, or even any teaser graphics. this tells me they weren't ready to announce it when miyamoto said that they were working on it. i thunk we won't be seeing it for atleast a year, sadly :(



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sc94597 said:
nordlead said:
sc94597 said:

Um they announced pikmin. They also said they won't be announcing games more than a few months before release, so I think we could be seeing pikmin this year.

 

They announced pikmim because they were cornered and finally caved. They didn't even have anything to show whatsoever or anything to say about it other than "we are working on it." I wouldn't count on it being out before Fall 09.

If that was the case they would have said we are working on games. Also wouldn't it be smart to announce the game you are closest to release?  I seriously doubt they would announce anything if it wasn't coming close.

 

Miyamoto was asked in an interview about Pikmin and that's when he spilled the beans. Would he have done so without being asked? I doubt it. They also announced new games from Team Mario and Team Zelda. Does that mean we're months away fom them too? I think Miyamoto was asked or wanted to clean up the wreckage of the Nintendo conference with a little damage control. I wouldn't expect Pikmin this holiday.

 



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eh I dunno. I don't want to make me high expectations again =/



I don't see why they're suddenly going to come out all hardcore when their whole strategy is centred on casual gaming.



I expect them to focus on what the Japanese gamers want to hear and that's it.



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Words Of Wisdom said:
HappySqurriel said:

First off, I could have added games like Mario Party and Wario Ware but (for some reason) I didn't think that people who constantly bash the Wii would accept games like that as "Big Titles"

Let's look at it from another perspective ... the PS3 has been out for the same ammount of time and how many long standing (well selling) exclusive games has Sony developed for the PS3 so far? How many of Nintendo's long standing (well selling) exclusive games have not been released for the Wii so far?

You can bitch and whine all you want, but Nintendo has released a similar number of big titles in 18 months that it took 24 to 36 months to get for the Gamecube.

I don't really care about the PS3's lineup.  To me that's like saing that getting a D in school is okay because the other kid got an F.

As for the Gamecube, congrats, it's outdoing the Gamecube.  Whoopdy-freaking-doo.  Set the bar any lower and you'd be eye-to-eye with a hamster.

Nintendo is probably the only developer anywhere that can carry the weight of an entire gaming system on its back.  If gamers expect more from Nintendo it's because we have faith in Nintendo and believe that it's a company capable of delivering things that no other one can.  And this generation, Nintendo has the financial health to do it... and then some.

Fine, you want to call it a D grade ...

Name 1 console that has released more of its top games within 18 months of its initial release?

Basically, you're saying that Nintendo sucks because the Wii has only outperformed (pretty much) every other console in history with only first party development.

 



nintendo does not attend TGS



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HappySqurriel said:

Fine, you want to call it a D grade ...

Name 1 console that has released more of its top games within 18 months of its initial release?

Basically, you're saying that Nintendo sucks because the Wii has only outperformed (pretty much) every other console in history with only first party development.

 

I don't want to get in the middle of the larger argument you and Words are having. I just wanted to answer the question. Your answer is Sega Dreamcast.

 



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Onyxmeth said:
HappySqurriel said:
 

Fine, you want to call it a D grade ...

Name 1 console that has released more of its top games within 18 months of its initial release?

Basically, you're saying that Nintendo sucks because the Wii has only outperformed (pretty much) every other console in history with only first party development.

 

I don't want to get in the middle of the larger argument you and Words are having. I just wanted to answer the question. Your answer is Sega Dreamcast.

 

 

 Unless you expect the Wii to die within a year, it's not realy a valid comparison. The DC saw most of its best ames released in the first 18 months because it didn't live much longer than 18 months.



Shameless said:
I don't see why they're suddenly going to come out all hardcore when their whole strategy is centred on casual gaming.

 

 I don't want to be mean or anything, but this comment is just stupid, stupid, stupid.  Nintendo never--ever--said that they're focus was on casual gaming, nor did they indicate any such thing.  Saying so is either blatant ignorance or just being an ass to be an ass.

Their plans with the DS and Wii were three things:

1.  Create a new way to play games to make them new again for traditional and core gamers.

2.  Create a learning curve for former or non-gamers to come into the fold.  This means offering simplicity in spades.  Simplicity in user-interface, simplicity in control (especially), and to make gaming look fun and inviting rather than complicated and intimidating.

3.  Expand gaming well beyond the few core genres that persist today.  The Xbox360 (for all the love I have for it) is plagued with seemingly 80% First Person Shooters, and the PS3 isn't far behind.  Take PC, and the only thing that breaks that up are MMORPG's and RTS titles.

 

Granted, their E3 showing has an awful lot of lameness going on (Wii Music for instance), but everyone acts like there will never be another F-Zero, StarFox, or Zelda game.  Hell, a sequel to Super Mario Galaxy was rumored months ago.  A new Fire Emblem is still coming to the DS.  Disaster: Day of Crisis is still well on it's way, as is Fatal Frame IV (which, hopefully, they'll advertise a lot more than they did for poor, perfect Eternal Darkness).  Pikmin was mentioned.  When you stand still and look at Pikmin, you see a game with simple controls and creepily cute vermin in a game that skews majorly to the hardcore.  We all know Kirby and Kid Icarus are very, very likely being built right now (though maybe not ready for a public reveal just yet).

When you look at Nintendo's history, you see a single common theme--wanting to make games for everybody.  They've always done that.  Super Mario Bros and Pilotwings were meant to be very inviting to gaming noobs--which is what pretty much everybody was when SMB launched in 1984/1985.  Wave Race64 was meant to bring in new people.  Pokemon has been used to convert kids for a damn decade. 

Nintendo isn't really doing anything any differently than they have for the previous 30 years.  The only difference now is that they seem more free, light-hearted, friendly, and open with Yamauchi out of the picture.  With Yamauchi, it was all business (rumor has it the guy prided himself on never actually playing video games), now, the focus seems to be much more on fun, experimentation, creativity, and gaming.  But for the most part, they have always offered a learning curve and a family-friendly system that even the most ardent hardcore gamers will also love.  The thing is, they (and we, as gamers) didn't realize that the learning curve had grown too sharp over the last couple generations.  Too many buttons, too complicated-looking games, too much of a slightly more powerful "same old, same old."  They realized how to reinvent traditional games while simultaneously making the learning curve (for gaming noobs) much more managable and inviting. 

For fuck sakes, even Legend of Zelda has been simplified ever since the N64.  You use the "Action" button to do most of the stuff in the game.  Jumping is automatic.  You don't need to use every single button.  And with all that simplicity, Ocarina of Time is still considered the pinnacle of the series.  Wind Waker is still powerfully loved by Nintendo fans--and that was the easiest damn Zelda title ever made!

 

Saying Nintendo is "all casual now" is nothing more than a gross misunderstanding of the Blue Ocean strategy.  It's why so many 3rd party companies fail so bad on the system.  Once they open their fucking minds, the real gaming can begin.