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Forums - Nintendo - E3 2008: Miyamoto on Wii's Lacking Storage Space

July 15, 2008 - Nintendo fans had expected the company to address two Wii hardware related issues at the Electronic Entertainment Expo 2008. Some kind of voice-chat solution. Check. And a proper response to gamers who have collectively run out of storage space on their system. That one, not so much. No USB hard drive. No official developer access to retrieve dynamic game data from SD cards. (At least, not for anybody outside of Vicarious Visions, making Guitar Hero: World Tour). And players themselves definitely don't have that kind of access.

But is a solution coming? And if so, when?

"There isn't anything that we can announce today, but we have been thinking along a variety of different lines regarding this matter for some time now," Shigeru Miyamoto told IGN. "So my hope is that sometime in the not too distant future we will be able to discuss some concrete solutions."

Exactly when that answer might arrive, we don't know. But at the very least, we're encouraged to hear that Nintendo hasn't simply chosen to altogether ignore the problem.



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I don't know how to see this..
Good because they are looking for a solution
or
Bad because they haven't even decided how to fix this problem.



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I could swear they said it would be announced at E3. Mm, I don't remember quite exactly.



Okami

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So, they haven't even decided what they're going to do yet?

Ugh..



well now where will put all the downloadable content of GH4?i will have to wait a while for this to come



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Miyamoto is doing the past tense speaking again. In other words they already know what they're going to do, they're just not telling you yet.



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The answer will come when it needs to -- right before the next big release which has DLC. Could that be Sega's Samba de Amigo?

Mike from Morgantown



      


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mike_intellivision said:
The answer will come when it needs to -- right before the next big release which has DLC. Could that be Sega's Samba de Amigo?

Mike from Morgantown

Probably not: the original Samba's DLC worked by triggering a flag on the game (i.e. the song was already there, you just had to pay to unlock it). Unless the Wii's version itakes up much, much more space, I don't see them doing it any other way.