At the press conference today, Nintendo had basically 4 major items that will be big news.
1. Animal Crossing City Folk. Complete with mic that sits on senser bar, online multiplayer and user created content sharing.
2. Wii Sports Resort. A bunch of new sports, including frisbee, jet ski and fencing, which use the 1:1 motion attachment.
3. Wii Music. 50 instruments, basically lets you button mash and waggle and it plays music to match. Could be fun in groups, or could feel lame if you've played Rock Band or GHIV.
4. GTA has moved from exclusive to PSP to exclusive to DS among handheld systems, starting with "China town wars." This doesn't have to do with Nintendo's own strategy, so let's forget about it in this discussion.
Likely to be missed among the bragging about sales numbers and talking about a paradigm shift is how Reggie, at the end of the conference, talked about Nintendo disrupting itself.
Some of us already knew Nintendo would eventually need to disrupt itself, but it seems really odd to mention it after these 3 games were the big news from the conference.
Animal Crossing Wii could be a HUGE hit due to the online play and sharing. Most games focusing on these things are far more intense than AC. AC Wii will let players meet up with friends, show off their towns, chat and play mini-games together in about the least threatening environment possible, with no headgear, from their couch. Even for people who play intense online games, this may perform a different job very, very well.
Wii Sports Resort could sell 5 or 10M copies, but it merely builds on what Wii Sports and Play established in a very linear way.
Wii Music, similarly, could sell a ton of copies, but doesn't look half as revolutionary as Wii Sports or Wii Fit.
The question is, how do any of these games represent Nintendo disrupting itself? They look like Nintendo following linearly the new path they've established; following the sustaining innovations of earlier disruptive games. Not that these games are merely "more of the same." They could be more vital and important than the sustaining innovation games of older genres. But to disrupt themselves, they have to create games with different values than Wii Sports and Fit, and convert those established IPs to the new values. These three key Wii games to not represent that.
Nintendo has been very open about talking about it's strategy over the last several years. But hopefully in this case, they've merely hinting at the future, and not hinting that they think these sustaining innovations are somehow "the next disruption."
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.