GlingGling said:
Most of what you have written is bunkum. Go to db.tigsource.com and check out the Game Maker 7 and MMF games. Tell me the highly rated ones aren't games and I'll slap you with a fish. What you tell this man is rubbish. He is 16 at the prime age to start making games. It doesn't need to be as complicated as learning a programming language or even reading a "dummies" book. And you certainly do not need a degree. There are godly developers out there that use Game Maker 7. Guys that can make acclaimed games in a matter of hours ( http://www.cactus-soft.co.nr/ ). Don't try to trample on what many have spent years of their lives doing, being creative and productive. And don't try to tell them they aren't making games either.
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Those creations are whipped up by experienced programmers. You can't just have a fantasy land in your head and plonk it on screen much as we'd all like to. It takes hard work to get to the point of making any of that stuff.
Sure the fun design bit is a doddle (technically speaking) but learning the coding or script or whatever, however simplified in those all in one packages is still not going to be like learning basic macros in excell...
Your bran will want you to commit suicide when you're finished and your "dream" will have turned into a nightmare....or a job ;)









