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Forums - PC - If I have no experience using a computer, could I make a videogame?

GlingGling said:
Burgles said:
To make a "real" game, you're going to need YEARS, first off start by getting a "Visual Basic for Dummies" type book - When you've worked through that, and tried some basic stuff out (not really game related). Try a "C+ for Dummies" type book...

From there you should have the basics of programming, and you will need to crack on with more advanced stuff...

...

Or...Take a computer science degree from a unihome.

You can't just "make a game", to even suggest that you can make anything of any quality is downright riciculous.

I've had a little go years ago with those "even based" multimedia stuff, but they aren't "games". Although from reading your post that sounds more like what you're looking for maybe?

A sortof "if you click here" then X happens type thing, yeah? They can be fun (well I thought so when I was 13) but they are very limited, and you won't be making the next "Monkey Island" with them, well maybe 1 of the 1st ones with hundreds of hours of work ;)

Most of what you have written is bunkum.

Go to db.tigsource.com and check out the Game Maker 7 and MMF games. Tell me the highly rated ones aren't games and I'll slap you with a fish.

What you tell this man is rubbish. He is 16 at the prime age to start making games. It doesn't need to be as complicated as learning a programming language or even reading a "dummies" book. And you certainly do not need a degree. There are godly developers out there that use Game Maker 7. Guys that can make acclaimed games in a matter of hours ( http://www.cactus-soft.co.nr/ ).

Don't try to trample on what many have spent years of their lives doing, being creative and productive. And don't try to tell them they aren't making games either.

 

Those creations are whipped up by experienced programmers. You can't just have a fantasy land in your head and plonk it on screen much as we'd all like to. It takes hard work to get to the point of making any of that stuff.

Sure the fun design bit is a doddle (technically speaking) but learning the coding or script or whatever, however simplified in those all in one packages is still not going to be like learning basic macros in excell...

Your bran will want you to commit suicide when you're finished and your "dream" will have turned into a nightmare....or a job ;)

 



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Strategyking92 said:
bardicverse said:
strategy - What area of gaming would you like to focus on? There's many parts - programming and graphics/3d modeling require a bit of computer knowledge. Scripting is a little easier and is easier to pick up, LUA is a great scripting program. If you can get good with it, you can get into some good projects. If you're an artist, start with concept drawings and learn texturing (Photoshop). If you like modeling and animation, start with Milkshape 3D (free) and 3d World Studio. If you like level design, find a good FPS and use the level editor to make your own levels for the game. If you're a musician, work on making soundtrack stuff to set moods.
Once you got some skill going, head over to gamedev.net and talk with people working on projects. Finding a good or stable one is hard to find at times, but rewarding. =)

 

Well, first I want to make a simple 2d atari 2600 looking game. Then, well, the sky is the limit. I've always liked videogames, looking at the boxes, playing them, hell, even buying them. I do like to write though, so I was hoping I could put my writing ideas in an interactive form.

Ah, a writer? Cool. If you wanted to take it real simple, you could check out RPG Maker. This will allow you to write out stories, uderstand basic mechanics of how scripts and functions work, and you can get a whole slew of premade graphics. THey are usually 8 or 16 bit based games, like NES/SNES quality.

 



CrashMan said:
You really need some real background to work on games.

First learn the basics of computer structure. bits/bytes, Memory, binary operations, boolean logic, the stack and heap, Hexadecimal numbers, little and big-endian file formats, things like that.

Take the visual basic book and throw it out the window.

Start with C. Learn the basics of IO/Streams, Memory management, functions, pointers, data structures, design paradigms. Create a bunch of console tools and programs.

Move to C++. Learn about OOP: classes, polymorphism, inheritance, virtual functions, etc etc.

Form there you can move on to graphics API OpenGL or DirectX.

This is the Bare Minimum you will need for PROGRAMMING a game. From there I would suggest getting Blender and learn basics of 3D modeling, get the GiMP and do some texture creation, try to find some open source sound management/creation tools, etc etc etc.

As you can see, to really make a game you need quite a bit of background computer knowledge and education

I think people might be narrowing their definition of games. Why try to scare people away from game development with buzzwords?

To start making games you need a strong desire to make games. Without that it's going to be hard. Certainly if you want to immediately make Counter Strike you need many of those skills.

But to start making games which is what the man asked for, you need almost none of those things except for maybe some GIMP/Photoshop skills.

And if you really want to start programming games (let us not confuse programming games with making them). Game Maker 7's scripting language is a very slow way to ease yourself in.

But once a person is ready to start programming games I would highly recommend Processing. It is a very easy envirnoment that uses the Java programming language. They have worlds of examples and helpful documentation on their site: http://processing.org/ .  You don't need to know any of those buzzwords to start programming.

Obviously when a person progresses and learns they will need to get more advanced. A lot of what Crashman talked about becomes applicable. But that's a long ways away from starting.



bardicverse said:
I got this for my nephew.
http://www.fpscreator.com/

He wants to make games like his Uncle. Its a good introduction to game development and you can quickly put games together and even play your game against other people online.

 


That looks AWESOME!  I'm downloading that when I go home.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Burgles said:
GlingGling said:
Burgles said:
To make a "real" game, you're going to need YEARS, first off start by getting a "Visual Basic for Dummies" type book - When you've worked through that, and tried some basic stuff out (not really game related). Try a "C+ for Dummies" type book...

From there you should have the basics of programming, and you will need to crack on with more advanced stuff...

...

Or...Take a computer science degree from a unihome.

You can't just "make a game", to even suggest that you can make anything of any quality is downright riciculous.

I've had a little go years ago with those "even based" multimedia stuff, but they aren't "games". Although from reading your post that sounds more like what you're looking for maybe?

A sortof "if you click here" then X happens type thing, yeah? They can be fun (well I thought so when I was 13) but they are very limited, and you won't be making the next "Monkey Island" with them, well maybe 1 of the 1st ones with hundreds of hours of work ;)

Most of what you have written is bunkum.

Go to db.tigsource.com and check out the Game Maker 7 and MMF games. Tell me the highly rated ones aren't games and I'll slap you with a fish.

What you tell this man is rubbish. He is 16 at the prime age to start making games. It doesn't need to be as complicated as learning a programming language or even reading a "dummies" book. And you certainly do not need a degree. There are godly developers out there that use Game Maker 7. Guys that can make acclaimed games in a matter of hours ( http://www.cactus-soft.co.nr/ ).

Don't try to trample on what many have spent years of their lives doing, being creative and productive. And don't try to tell them they aren't making games either.

 

Those creations are whipped up by experienced programmers. You can't just have a fantasy land in your head and plonk it on screen much as we'd all like to. It takes hard work to get to the point of making any of that stuff.

Sure the fun design bit is a doddle (technically speaking) but learning the coding or script or whatever, however simplified in those all in one packages is still not going to be like learning basic macros in excell...

Your bran will want you to commit suicide when you're finished and your "dream" will have turned into a nightmare....or a job ;)

 

The developer Cactus (perhaps the most prodigious Game Maker developer) started with Game Maker and does not make games using anything else. He has stated he doesn't know anything but the Game Maker Scripting language but is interested in moving on to more advanced systems. One of the reasons Game Maker is well received is that it allows you to ease into the scripting language.

And as I said in my post they have spent years to get to the point of making high quality games. Nobody should come into game development and think they can just "plonk" it down. Everything needs to be learned and learning takes time. But the attitude that there is no easy/simple entry point to game development or that somehow that entry point is bad/looked down upon is astounding.



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GlingGling .. u make any game from this programs u mention ??



Just another thing to consider ...

Depending on the type of game you want to make, it is worthwhile to look into making a mod for a really old game. If you're really big on story telling the Neverwinter Nights engine is supposed to be excellent to mod.



NNN2004 said:
GlingGling .. u make any game from this programs u mention ??

I personally have been programming since I was 16 so I actually find it hard to use Game Maker or MMF (though I really enjoyed the less known Construct ). I've used the Processing language to created several interactive physics demos. I've also used Microsoft XNA and Pygame to create some 2D technical demos. Sadly I have trouble moving past the early development stage. But it's something that has been with me for a while (I spent two years in highschool making a isometric RPG with my friends until our main programmer moved away). It's something I plan to continue on and hopefully have enough ambition to actually finish a game.

I'm certainly at the point which CrashMan mentioned and it took while to get there. But from my experience in the indie games community I know that there is more than one path, which many do not seem to be aware of.



HappySqurriel said:

Just another thing to consider ...

Depending on the type of game you want to make, it is worthwhile to look into making a mod for a really old game. If you're really big on story telling the Neverwinter Nights engine is supposed to be excellent to mod.

Fully agreed, NWN and NWN 2 have great modding environments. My housemate made a very enjoyable 20 minute campaign in only a day or two. As HappySquirriel said you can do some great story telling.



GlingGling said:
NNN2004 said:
GlingGling .. u make any game from this programs u mention ??

I personally have been programming since I was 16 so I actually find it hard to use Game Maker or MMF (though I really enjoyed the less known Construct ). I've used the Processing language to created several interactive physics demos. I've also used Microsoft XNA and Pygame to create some 2D technical demos. Sadly I have trouble moving past the early development stage. But it's something that has been with me for a while (I spent two years in highschool making a isometric RPG with my friends until our main programmer moved away). It's something I plan to continue on and hopefully have enough ambition to actually finish a game.

I'm certainly at the point which CrashMan mentioned and it took while to get there. But from my experience in the indie games community I know that there is more than one path, which many do not seem to be aware of.

 

 if u can finish it by yourself then why u dont do it man.