Burgles said:
GlingGling said:
Burgles said: To make a "real" game, you're going to need YEARS, first off start by getting a "Visual Basic for Dummies" type book - When you've worked through that, and tried some basic stuff out (not really game related). Try a "C+ for Dummies" type book...
From there you should have the basics of programming, and you will need to crack on with more advanced stuff...
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Or...Take a computer science degree from a unihome.
You can't just "make a game", to even suggest that you can make anything of any quality is downright riciculous.
I've had a little go years ago with those "even based" multimedia stuff, but they aren't "games". Although from reading your post that sounds more like what you're looking for maybe?
A sortof "if you click here" then X happens type thing, yeah? They can be fun (well I thought so when I was 13) but they are very limited, and you won't be making the next "Monkey Island" with them, well maybe 1 of the 1st ones with hundreds of hours of work ;) |
Most of what you have written is bunkum.
Go to db.tigsource.com and check out the Game Maker 7 and MMF games. Tell me the highly rated ones aren't games and I'll slap you with a fish.
What you tell this man is rubbish. He is 16 at the prime age to start making games. It doesn't need to be as complicated as learning a programming language or even reading a "dummies" book. And you certainly do not need a degree. There are godly developers out there that use Game Maker 7. Guys that can make acclaimed games in a matter of hours ( http://www.cactus-soft.co.nr/ ).
Don't try to trample on what many have spent years of their lives doing, being creative and productive. And don't try to tell them they aren't making games either.
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Those creations are whipped up by experienced programmers. You can't just have a fantasy land in your head and plonk it on screen much as we'd all like to. It takes hard work to get to the point of making any of that stuff.
Sure the fun design bit is a doddle (technically speaking) but learning the coding or script or whatever, however simplified in those all in one packages is still not going to be like learning basic macros in excell...
Your bran will want you to commit suicide when you're finished and your "dream" will have turned into a nightmare....or a job ;)
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The developer Cactus (perhaps the most prodigious Game Maker developer) started with Game Maker and does not make games using anything else. He has stated he doesn't know anything but the Game Maker Scripting language but is interested in moving on to more advanced systems. One of the reasons Game Maker is well received is that it allows you to ease into the scripting language.
And as I said in my post they have spent years to get to the point of making high quality games. Nobody should come into game development and think they can just "plonk" it down. Everything needs to be learned and learning takes time. But the attitude that there is no easy/simple entry point to game development or that somehow that entry point is bad/looked down upon is astounding.