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Forums - Nintendo - Is the Wii benefiting or hurting hardcore gamers?

noname2200 said:
Hawkeye said:
shams said:

So you think that the PS3 and 360 will be fine, and that the Wii will capture almost all of the nonhardcore gamers, and will find inventive new ways to play their first party games with the Wii remote that both casuals and hardcore will enjoy? That is what I hope will happen aswell, though I am unsure. I still belive that some games are better with the Wii remote, some are worse, and some are just different.

My most anticipated game right now is Pikmin 3, becuase I loved 1 and 2 and I know that Pikmin will be better with the Wii remote. On the other hand, I fail to see how a game like ToS: DotNW could be better with the Wii remote than with GC controller, but perhaps it will be equally good and just different.

 

This is actually the concern I tried to address in my first post. Yes, it's hard to see how the wiimote can improve some genres, while it's ridiculously obvious how it'll improve others (FPS, anyone?). But I brought up the DS for precisely that reason; a year ago I would have been unable to see how a touch-only version of Ninja Gaiden would be doable, let alone fun. Now we know. Give the developers some more time to figure out the Wii, and I'm sure they'll surprise you. For instance, name a genre which you think the Wii's control will be weaker in, and we'll see what we can come up with.

 

I thought sections of SMG could be much better with GC controller. For example, the ball rolling and manta ray racing controlled terribly- the ball rolling had very similar controls to Super Monkey ball banna blizt. A DS game can transition seamlessly from full button control to stylus, while the Wii has fewer/less useful buttons (dpad and +/- buttons) Didn't ruin the game at all, but it could have been done better with GC controller... except for picking up star bits; either they would all have to be collectible, or C stick controls would need to be used, which would be worse.

If Nintendo had made a modified GC controller with a better Z button and pointer/twist controls built in, SMG could have been much better. A stronger system with better graphics would have helped as well. Nintendo simplified Wii controls and graphics to appeal to casual gamers; it has definetly worked, and the game is still very enjoayble, but I can't help think how it could have been better if Nintendo had gone with a more "hardcore" style system. At the same time, I am glad the Wii is the way it is, because it means Nintendo will stay in the console race and continue to make games I really like.

 



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Hawkeye said:
noname2200 said:
Hawkeye said:
shams said:

This is actually the concern I tried to address in my first post. Yes, it's hard to see how the wiimote can improve some genres, while it's ridiculously obvious how it'll improve others (FPS, anyone?). But I brought up the DS for precisely that reason; a year ago I would have been unable to see how a touch-only version of Ninja Gaiden would be doable, let alone fun. Now we know. Give the developers some more time to figure out the Wii, and I'm sure they'll surprise you. For instance, name a genre which you think the Wii's control will be weaker in, and we'll see what we can come up with.

 

I thought sections of SMG could be much better with GC controller. For example, the ball rolling and manta ray racing controlled terribly- the ball rolling had very similar controls to Super Monkey ball banna blizt. A DS game can transition seamlessly from full button control to stylus, while the Wii has fewer/less useful buttons (dpad and +/- buttons) Didn't ruin the game at all, but it could have been done better with GC controller... except for picking up star bits; either they would all have to be collectible, or C stick controls would need to be used, which would be worse.

If Nintendo had made a modified GC controller with a better Z button and pointer/twist controls built in, SMG could have been much better. A stronger system with better graphics would have helped as well. Nintendo simplified Wii controls and graphics to appeal to casual gamers; it has definetly worked, and the game is still very enjoayble, but I can't help think how it could have been better if Nintendo had gone with a more "hardcore" style system. At the same time, I am glad the Wii is the way it is, because it means Nintendo will stay in the console race and continue to make games I really like.

 

I'll agree with the manta-ray and ball rolling segments: those were both pretty rough. But that was more a case of Nintendo trying to shoehorn motion controls in than it was a case of the Wii's controls not being up to snuff. For instance, had those four levels been on any other system, you would have used the joystick to move around (like previous Monkey Balls). In my opinion, Nintendo should have done the same thing here, since the nunchuk still permits easy access to traditional controls.

As for the rest of the game though, I disagree. The wiimote and nunchuk combo did a great job for Galaxy. In my opinion, the wiimote and nunchuk can essentially double as a more ergonomic Gamecube controller: The gamecube offered a joystick, a C-stick, a d-pad, and seven buttons. The wiimote and nunchuk combo offers a joystick, six easily accessed buttons, three easily accessed directions on the d-pad, and two buttons and a d-pad direction that aren't as easy to access, but can still be used to trigger things you rarely need (example: Corruption, where it brought up the status screen). And, of course, it offers the gyrometer in the nunchuck (essentially a button), the pointer (irreplaceable!) and good motion controls with the wiimote (which can offer a lot of possibilities, depending on the game).

In essence, the wiimote and nunchuk offers more methods of input than anything outside of a PC. And if we ever get a game with voice commands, the possibilities for tradtional genres alone are nearly limitless.

 



I don't think it makes any difference.



Yes

The one thing that the Wii might be doing is splitting the market.

There are the graphically-intensive games geared toward individuals seeking realistic-like experiences. These are often shooters, racers, and sports. This is what is found most often on the HD consoles

There are the games which take less graphics geared toward individuals seeking unique recreational experiences. These can be of any type and while they are often considered casual games, those are only a part of this market. This is what is found most often on the SD consoles.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Millennium said:
It hurts the insecure adolescent males who call themselves "hardcore," but frankly they need to be hurt. They've been killing this industry for way too long by driving everyone else away.

 

Yeah because gaming has been dying for the last 10 years.......

Ever looked at the industry growth ?



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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RolStoppable said:
The Wii will definitely hurt hardcore gamers.

Core gamers however will love the Wii more and more over time.

 

 im going to have to dissagree... because i hear countless stories of people buying the Wii, playing it for a couple of days and then dont ever use it again... if it had a DVD drive then people would not forget they have it so easy... but i think that should have been done to begin with... there was absolutely no reason why it was never done...



In my opinion there is market for everything, I don't like the wiimote so I don't like wii games (and yes I played Metroid and Mario and Zelda). On the other hand I see more and more games that I'm interested in coming out or in development. So its not about hardcore or casual, is about taste and I'm pretty sure there are a lot of people that like the games I like so I expect those games to keep coming.
Look at the list of "hardcore" games for 2008, over 25 "hardcore" games, that means that you can play 2 new games every month, that is a lot specially if you are a hardcore gamer who finishes everything.
I didn't buy games for 3 months (nothing good) and bought my PS3 and after that my wii, do the same more variety.



Ail said:
Millennium said:
It hurts the insecure adolescent males who call themselves "hardcore," but frankly they need to be hurt. They've been killing this industry for way too long by driving everyone else away.

 

Yeah because gaming has been dying for the last 10 years.......

Ever looked at the industry growth ?

Ya know, you are so right Ail.  The industry growth is immense.  So why do the "hardcore" gamers keep complaining?

 

http://www.gamasutra.com/php-bin/news_index.php?story=15259



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

sc94597, thats the problem, when only nintendo games are worth to play.
(that was until now, i fail to see any big game name 5+ millions after brawl )

third party just throw games on the wii to make money.

instead of use huge budgets to make a better game... longer with more missions, story, details etc-



joseph21 said:
sc94597, thats the problem, when only nintendo games are worth to play.
(that was until now, i fail to see any big game name 5+ millions after brawl )

third party just throw games on the wii to make money.

instead of use huge budgets to make a better game... longer with more missions, story, details etc-

I don't understand your post at all. Are you saying that there is nothing left after SSBB? Well I care to say otherwise. I am leaving to go camping soon, and won't be back until sunday, but if you want to know some big games PM me, and on sunday I will give you a huge list.