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Hawkeye said:
noname2200 said:
Hawkeye said:
shams said:

This is actually the concern I tried to address in my first post. Yes, it's hard to see how the wiimote can improve some genres, while it's ridiculously obvious how it'll improve others (FPS, anyone?). But I brought up the DS for precisely that reason; a year ago I would have been unable to see how a touch-only version of Ninja Gaiden would be doable, let alone fun. Now we know. Give the developers some more time to figure out the Wii, and I'm sure they'll surprise you. For instance, name a genre which you think the Wii's control will be weaker in, and we'll see what we can come up with.

 

I thought sections of SMG could be much better with GC controller. For example, the ball rolling and manta ray racing controlled terribly- the ball rolling had very similar controls to Super Monkey ball banna blizt. A DS game can transition seamlessly from full button control to stylus, while the Wii has fewer/less useful buttons (dpad and +/- buttons) Didn't ruin the game at all, but it could have been done better with GC controller... except for picking up star bits; either they would all have to be collectible, or C stick controls would need to be used, which would be worse.

If Nintendo had made a modified GC controller with a better Z button and pointer/twist controls built in, SMG could have been much better. A stronger system with better graphics would have helped as well. Nintendo simplified Wii controls and graphics to appeal to casual gamers; it has definetly worked, and the game is still very enjoayble, but I can't help think how it could have been better if Nintendo had gone with a more "hardcore" style system. At the same time, I am glad the Wii is the way it is, because it means Nintendo will stay in the console race and continue to make games I really like.

 

I'll agree with the manta-ray and ball rolling segments: those were both pretty rough. But that was more a case of Nintendo trying to shoehorn motion controls in than it was a case of the Wii's controls not being up to snuff. For instance, had those four levels been on any other system, you would have used the joystick to move around (like previous Monkey Balls). In my opinion, Nintendo should have done the same thing here, since the nunchuk still permits easy access to traditional controls.

As for the rest of the game though, I disagree. The wiimote and nunchuk combo did a great job for Galaxy. In my opinion, the wiimote and nunchuk can essentially double as a more ergonomic Gamecube controller: The gamecube offered a joystick, a C-stick, a d-pad, and seven buttons. The wiimote and nunchuk combo offers a joystick, six easily accessed buttons, three easily accessed directions on the d-pad, and two buttons and a d-pad direction that aren't as easy to access, but can still be used to trigger things you rarely need (example: Corruption, where it brought up the status screen). And, of course, it offers the gyrometer in the nunchuck (essentially a button), the pointer (irreplaceable!) and good motion controls with the wiimote (which can offer a lot of possibilities, depending on the game).

In essence, the wiimote and nunchuk offers more methods of input than anything outside of a PC. And if we ever get a game with voice commands, the possibilities for tradtional genres alone are nearly limitless.