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Forums - Gaming - Nintendo's Doing Something Right (response to Hating on the casuals thread)

noname2200 said:
SmokedHostage said:
DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 

You sir, disgust me. What's a game if it's not fun? An interactive movie or book? A competitive sport? Honestly, fun should be the sole direction and focus of the industry, though quality is welcome as well.

I'm 99.9% certain that was sarcasm.

 

If it's not...oh boy...

 




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My apologizes, it's often hard to tell sarcasm on forums unless context clues are apparent.. thanks for clearing things up.



Pixel Art can be fun.

RolStoppable said:
noname2200 said:
SmokedHostage said:
DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 

You sir, disgust me. What's a game if it's not fun? An interactive movie or book? A competitive sport? Honestly, fun should be the sole direction and focus of the industry, though quality is welcome as well.

I'm 99.9% certain that was sarcasm.

His comment matches his posting history. So either he is serious and really thinks this way or he is a joke account.

Yeah, I just checked that and edited accordingly. I'm strongly hoping it's option #2...

 



Yes, games should be less fun. Tedium is the brave new world I want this industry to explore.

I have noticed that I tend to enjoy Nintendo games more often than those of other companies. That damned company is holding back the entire industry with their entertaining fare.



DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 Why is making a game fun sacrificing artistic integrity? What part of havign a game be fun demands that it is no longer the artists vision? Miyamoto can do whatever the hell he pleases with a game right now I'd wager. If he wanted to make a game where it was two monkey's flinging poo at each other it would sit right there next to Super Mario Galaxy. He has near complete artistic autonomy and still he makes games like Super Mario Galaxy because that is his vision of what the game should be. Do not attempt to force your view of what a video game should be on an artist. They should not be forced to sacrifice their art just to please your arbitrary standards.



Starcraft 2 ID: Gnizmo 229

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SmokedHostage said:
DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 

You sir, disgust me. What's a game if it's not fun? An interactive movie or book? A competitive sport? Honestly, fun should be the sole direction and focus of the industry, though quality is welcome as well.

 

You hit the nail on the head with the bolded.

Read this article for why video games need not always be "fun".

http://www.rockpapershotgun.com/2008/04/11/butchering-pathologic-part-2-the-mind/

If video games are to ever reach the high art status of famous writers, philosophy journals, great cinema or painting then they need to let go of this ridiculous notion that a game must be "fun" rather than have artistic integrity, message and depth.

 



Can someone please buy MM9 for DTG when it comes out?



Prediction:
Disney will make KH3 with Nintendo.Yes,KH3 will be a Disney/Nintendo crossover.

Save the industry,Kill a Hardcore gamer

Stopped buying Ubisoft games.Will not buy Red Steel 2.Let them struggle on HD. Click here for a solution:CLICK
ALERT: I have also exposed a UBI'Z'OFT viral marketer in THIS thread.Read my posts, see the set up and watch how everything crumbles on page 8. Please learn from this experience.

DTG said:
SmokedHostage said:
DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 

You sir, disgust me. What's a game if it's not fun? An interactive movie or book? A competitive sport? Honestly, fun should be the sole direction and focus of the industry, though quality is welcome as well.

 

You hit the nail on the head with the bolded.

Read this article for why video games need not always be "fun".

http://www.rockpapershotgun.com/2008/04/11/butchering-pathologic-part-2-the-mind/

If video games are to ever reach the high art status of famous writers, philosophy journals, great cinema or painting then they need to let go of this ridiculous notion that a game must be "fun" rather than have artistic integrity, message and depth.

 

 

Why are they mutually exclusive?

Actually, passive and interactive entertainment probably are mutualy exclusive. Games that think they're movies tend to do neither very well. Where is the artistic integrity in trying to ape another medium, instead of letting video games become their own? Painters, musicians, writers, and filmmakers don't define themselves in terms of other media, and game makers shouldn't either. Don't force a round peg into a square hole.



Gnizmo said:
DTG said:
The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in.

 Why is making a game fun sacrificing artistic integrity? What part of havign a game be fun demands that it is no longer the artists vision? Miyamoto can do whatever the hell he pleases with a game right now I'd wager. If he wanted to make a game where it was two monkey's flinging poo at each other it would sit right there next to Super Mario Galaxy. He has near complete artistic autonomy and still he makes games like Super Mario Galaxy because that is his vision of what the game should be. Do not attempt to force your view of what a video game should be on an artist. They should not be forced to sacrifice their art just to please your arbitrary standards.

BOOYAH!  QFT.

 

DTG, have you never had fun reading a deep book or watching a movie with an amazing story?  Why do fun and art have to be mutually exclusive?  They can be, but they don't have to be every time.



DTG said:
SmokedHostage said:
DTG said:

 

You hit the nail on the head with the bolded.

Read this article for why video games need not always be "fun".

http://www.rockpapershotgun.com/2008/04/11/butchering-pathologic-part-2-the-mind/

If video games are to ever reach the high art status of famous writers, philosophy journals, great cinema or painting then they need to let go of this ridiculous notion that a game must be "fun" rather than have artistic integrity, message and depth.

 

 

He's a joke account. He's a joke account. He's a joke account. He's a joke account. He's a joke account...