| DTG said: The problem is that Nintendo simply cannot get out of the 80's mindset that videogames are meant to be "fun". I'm sick and tired of developers focusing on creating "fun" experiences on the Wii and in return sacrificing their artistic integrity amidst this peer pressure to be "FUN". Fun is FINE, but it shouldn't be the sole direction and focus the industry basks in. |
Why is making a game fun sacrificing artistic integrity? What part of havign a game be fun demands that it is no longer the artists vision? Miyamoto can do whatever the hell he pleases with a game right now I'd wager. If he wanted to make a game where it was two monkey's flinging poo at each other it would sit right there next to Super Mario Galaxy. He has near complete artistic autonomy and still he makes games like Super Mario Galaxy because that is his vision of what the game should be. Do not attempt to force your view of what a video game should be on an artist. They should not be forced to sacrifice their art just to please your arbitrary standards.







