| MikeB said: Peak performance Xenon, 77 GFlops. Source: Forbes/IBM Microsoft once claimed the Xenon's peak performance is actually 115.2 GFlops, this appears to be a very common misconception. The Amiga community buddy who wrote that Cell article linked to aboves, provides the following explanation: "The 115.2 figure is the theoretical peak if you include non-arithmetic instructions such as permute. These are not normally included in *any* measure of FLOPs." "If you want to count non-arithemitic peak figures, the usable Cell components in the PS3 will get 268 Gflops (6 SPEs + PPE) - over twice that of the 360." Note the 268 GFlops figure does not take into account the GFlops SPE used by the PS3's CellOS. (which isn't available under Linux) |
Which would make the Cell an ideal processor if you're decoding multimedia streams or running a web application, but the majority of what your CPU is responsible for in games is not that parallelizable or asyncronous which will limit how close you can get to approaching theoritical performance. If developers can only ever achieve 80% of the Xenon's theoritical peak and 40% of the Cells theoritical peak in game then the processors are as powerful (for gaming) as eachother.








