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makingmusic476 said:
HappySqurriel said:

I would say trading ease of development for theoritical processing power which may never be obtained is a poor trade-off ... Developers have been working with both processors long enough that they're approaching the maximum performance that they will ever see, and both processors are performing in a similar range.

Final devkits for both platforms only went out ~1 month before their respective launches.  This gives developers a fully year head start working with the 360.  It's 2.5 years vs 1.5 years.  Developers haven't been working with the Cell all that long, let alone compared to the how long they've been working with the Xenon.

Also, developers continually say that there is plenty of untapped potential in the Cell, and that they are accessing more and more of it as time goes by.

Really, both processors probably have a good amount of untapped performance left in them.  Just look at games like God of War II that were popping up at the end of the ps2's life.

 

 

... Not having a final development kit is an adequate excuse for launch games to have poor performance 18 months after launch it is a pathetic excuse. Beyond that, Epic had the initial development kit for the PS3 at least 18 months before launch and (even though not everything performs exactly the same in an initial development kit) after 3 years with a processor you should be seeing decent performance from it.