ssj12 said:
360 us basically a PC on the inside so it is easy for a formally PC only developer to develop for. |
So by your standards PC/360 "basically a PC" > PS3 !!
Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

ssj12 said:
360 us basically a PC on the inside so it is easy for a formally PC only developer to develop for. |
So by your standards PC/360 "basically a PC" > PS3 !!
Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

HappySqurriel said:
Since when did PCs start using tripple core Power PC processors with a unified memory architecture? Beyond that, back in 2005 and 2006 Epic was talking about how the Unreal Engine 3 was being designed to take advantage of the PS3 ... The truth is that their is a massive gap between the theoritical and real world performance of the PS3, that gap is smaller for the XBox 360, and (to date) there has been nothing released on either platform which really shows it to be dramatically more powerful than the other platform. |
It is similar to the older Macs which Epic released the UT franchise's games on. Like you said the difference is that it is a triple core PPC versus a single.


ssj12 said:
360 us basically a PC on the inside so it is easy for a formally PC only developer to develop for. |
Not true. 360's architecture is closer to the Wii than to a PC.
Maybe you're thinking of the first Xbox?
My Mario Kart Wii friend code: 2707-1866-0957
Okay, here we go:
All in all, it is to be expected. I would be worried if UT3 was the same or not as good as the PS3 version seeing the later release...add to this, that Epic need to spin a little positivity on the released of UT3, seeing as nobody really cares about it now.
Prediction (June 12th 2017)
Permanent pricedrop for both PS4 Slim and PS4 Pro in October.
PS4 Slim $249 (October 2017)
PS4 Pro $349 (October 2017)
TheBigFatJ said:
Tim Sweeney, the lead programmer for the Unreal technology and one of the best 3D engine programmers in history, has stated that there are some things that can be done efficiently on the Cell's SPEs and some things that can't efficiently be done on the Cell's SPEs. When GPUs first came out, he talked about the usefulness of a good general purpose CPU. For game engines, general purpose time is a necessity, and the 360 has more than the PS3. That the main reason why most games look and run better on the 360. |
Mike Acton, an expert on the Cell stated everything which runs on the PPE (the equivalent of a 360 core) can be done better by the Cell's SPEs. Tim Sweeney is not enough of an expert on the Cell, else he wouldn't have needed Sony to help them considerably.
Sweeney is an expert with regard PC game engine development.
| thekitchensink said: This isn't so surprising, as it came out so much later, but it's a prime example of how the 360 is still capable of being graphically competitive. |
It's kinda surprising... I mean the PS3 Unreal Engine 3 was supposed to be optimized for PS3. Which you would hope would be at least equal to the 360 version regardless of the extra time.
The PS3 is supposed to be more powerful... so extra time should eventually not mean anything.

MikeB said:
Mike Acton, an expert on the Cell stated everything which runs on the PPE (the equivalent of a 360 core) can be done better by the Cell's SPEs. Tim Sweeney is enough of an expert on the Cell, else he wouldn't have needed Sony to help them considerably. Sweeney is an expert with regard PC game engine development.
|
Mike Acton also has a job that depends soley on how much the Cell gets adopted.
While Sweeny's job will be safe whether cell gets adopted mainstream or not.

Kasz216 said:
|
MikeB prefers the "Unbiased" opinions of people who are dependant on the PS3 being successful, rather than those "Biased" opinions of people who are independant of all platforms ...
This is why he so often quotes Sony employees (or employees of Sony partners) and refuses to quote Tim Sweeney or John Carmack who are considered (by most) the leading experts in the field.
NJ5 said:
Not true. 360's architecture is closer to the Wii than to a PC. Maybe you're thinking of the first Xbox? |
The 360 has a clear distinguishing architecture compared to a PC. It has a PPC-like CPU (just like the Wii, but far more powerful), which is similar in architecture as used by past Amigas and Macs, but triple core and with additional capability. Some GPU approaches like the use of EDRam is clearly a console like approach (PS2), the shared memory bandwidth sacrificing approach is more like a cheap low-end PC solution.
What makes it most like a PC is especially its development environment, which uses many Windows originating technology. It's easier but not more powerful to the most talented coders to work with.
Overall I would say the console is closer to a PC than a Wii, certainly in terms of development approach and with regard to gaming capability.
Kasz216 said:
It's kinda surprising... I mean the PS3 Unreal Engine 3 was supposed to be optimized for PS3. Which you would hope would be at least equal to the 360 version regardless of the extra time. The PS3 is supposed to be more powerful... so extra time should eventually not mean anything. |
It is optimized for the PS3, however its clear to see Epic have got the UE3 to run better on the 360 which isn't surprising given the time spent on it. UT3 was pretty much the first PS3 game to use the UE3 with very few issues, where as the 360 hasnt had issues with the engine for god knows how long.
This is less of a 360 vs PS3 debate and more of a debate on which system uses the engine better; lets not forget there are better engines out there.
Hell hath no fury like a woman scorned for Sega. - Jason Lee, Mallrats.
http://theaveragejoe.sportsblognet.com/ - Mainly American Football, snippets of Basketball, European Football and Hockey.