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Forums - Nintendo - Laying some crap to rest.

Quantum-Tarantino said:

This says different Squirrel

http://wiinside.blogspot.com/

So what can you tell me about the TEV unit in the Wii? Does it have any addition pipelines? Vertex shader support?

TEV is Basicly the Same... The GPU has twice the Pipelines now at 8... Tev makes up for this by allowing 16 Texturing Stages per Pipeline... Vertex Shader routines are handled by Tev just like Pixel Shader routines are...

 

So does the file disclose any of the GPU's performance numbers?Gflops? Polygons per second? Fill rate? Stuff like that?

Only in a round about way... It gives you test code to run and shows some optimizations that can be added...The Code is run via Debuggers Cable or Wireless Network (Wireless requires a Special Disc in the Wii)...

But you can do the math. 8 pipelines at 243mhz… that’s about 1944 megapixels per second. That’s a lot higher than the GC could handle and around twice what the xbox was dishing out.

The TEV is quite a bit different from a conventional shader that is used in the XBox (or XBox 360 or PS3) but it can perform many of the same operations ...

"Julian Eggebrecht: He was probably referring to the TEV pipeline. Imagine it like an elaborate switchboard that makes the wildest combinations of textures and materials possible. The TEV pipeline combines up to 8 textures in up to 16 stages in one go. Each stage can apply a multitude of functions to the texture - obvious examples of what you do with the TEV stages would be bump-mapping or cel-shading. The TEV pipeline is completely under programmer control, so the more time you spend on writing elaborate shaders for it, the more effects you can achieve. We just used the obvious effects in Rogue Leader with the targeting computer and the volumetric fog variations being the most unusual usage of TEV. In a second generation game we’ll obviously focus on more complicated applications."

Anyways, just to add more to my initial argument for Kwaad:

"Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. "

 



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HappySqurriel said:

"Julian Eggebrecht: When I said that X-Box and GameCube are on par power-wise I really meant it. "

 


Heh.  So who's right, a developer who produced one of the best-looking Gamecube titles before it even launched, or a developer who worked on FIFA?



I have a X-Box and my brother has a GameCube, I played most of the good looking games on the X-box but they never looked better than RE4, you can throw tech mumbo-jumbo trough the air all you want, what really matters are the results, same with the PS3 when the results show that it really can do better than the 360 people will consider paying more for it, RE4 is just wonderfull and no XBox game looked better, just as good, sure, but not better, everything else is just numbers in empty space



 

 

 

Quantum-Tarantino said:
Whoa there Dio

The BOX had a 766Mhz CELERON processor

The CUBE had a 485 Mhz POWER PC Processor


When comparing speeds between the 2, you need to AT LEAST double the MHZ speed of the Power PC (thats for comparing to Pentiums, and Celerons are FAR less powerful"

In Short, the the CPU on the CUBE was FAR better

Well I suppose the Celeron processor on the Xbox isnt exactly the same as the one in a PC .It should be somewhat optimized at least .Well I didnt know about the TEV on the Cube and things like that but what I can say you is that I own both the Cube and the Xbox and while the Cube sure could push some serious graphics as in Twilight Princess ,Resident Evil 4 and F-Zero GX the impression I had all those years by what I saw in screen is that the Xbox was more powerful .Not radically ,but more powerful .Games as Ninja Gaiden ,Panzeer Dragoon Orta ,DOOM 3 ,Half Life 2 ,Knights of the Old Republic,Chronicles of Riddick  or Fable seemed to me more techically advanced that even the best games on the Cube .



Nope, the celeron in the Xbox, was a plain jane celeron



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Quantum-Tarantino said:

First piece of trash to debunk.

 

"wii is only as strong as the Xbox"

Gamecube was equivilent to the Xbox, Some devs say better Some say worse

The Wii is approximately 1.5 to 2.5 times as strong as the Gamecube - Hence the Wii is Stronger than the Xbox.

 

Second "Wii's SD Graphics will be irrelevant in 2 years"

Lets go back to the first point, where detracters say the Wii is only as strong as the Xbox.

Lets assume they are correct.

The XBOX, was capable of HD, and if the wii is as strong as the XBOX, it is capable of it as well.

 

We WILL see games in 720p on the wii before this generation is up, just like we saw games in 720P on the XBOX

 


Thank you. They call that kind of crap FUD. Someone wants to derail this runaway train called Wii.

First of all we really haven't seen the full power of the Gamecube because the system wasn't as successful. Successful systems get the best of their abilities maxed out before going into obsolesence.

Wii is obviously much stronger than the GC and at least 1/2 as strong as the PS3 & XBox 360. They look too much at the components and forget it's how the architecture works together along with the skill of the programmer that make games do what they do.

I can't wait to see the looks on people's faces when Wii ALSO puts out graphical tours-de-force like the competition on a supposedly technologically outdated system.

The graphics were good enough in the 6th, the 7th only refines what was already done. None of this matters to me. I like the visuals of the Wii and even the PS2. I went to my friend's house to see Tekken 5 and it looked vivid to me. As long as everything looks like it's supposed to and distinction between objects and backgrounds are well done it's good. The rest is just bonus.

I just wanna see these types eat their words when Wii too gives 'em those super graphics they love so much. Irony.

John Lucas 



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WE ARE THE NATION...OF DOMINATION!

 

ckmlb said:
shams said:

(or will Nintendo surprise everyone again, and do something completely different??)

 


That would be retarded to abadndon the Wii and try to come up with another appealing, different console...

Also they should not have any new Gameboy versions either as the DS can do all the games that the Gameboy would get and the DS 2 should be the only new hand held for Nintendo in the future. 


Exactly, I also think that any of the big three abandoning their guns now would be a loss of face to the consumer that I don't think any of them could recover from in the next gen.



Quantum-Tarantino said:
HappySqurriel said:

 

Nintendo appears to have improved upon the texturing strengths of the Gamecube while not putting any effort into adressing programmable shaders. Being that the main enhancements in GPUs over the past 5 years has been in shader technology many people would see the Wii's GPU as less advanced or less powerful than the XBox but this is incorrect; in what it does (multi-textured polygons) the Wii can eat the XBox alive.

 


This says different Squirrel

http://wiinside.blogspot.com/

So what can you tell me about the TEV unit in the Wii? Does it have any addition pipelines? Vertex shader support?

TEV is Basicly the Same... The GPU has twice the Pipelines now at 8... Tev makes up for this by allowing 16 Texturing Stages per Pipeline... Vertex Shader routines are handled by Tev just like Pixel Shader routines are...

 

So does the file disclose any of the GPU's performance numbers?Gflops? Polygons per second? Fill rate? Stuff like that?

Only in a round about way... It gives you test code to run and shows some optimizations that can be added...The Code is run via Debuggers Cable or Wireless Network (Wireless requires a Special Disc in the Wii)...

But you can do the math. 8 pipelines at 243mhz… that’s about 1944 megapixels per second. That’s a lot higher than the GC could handle and around twice what the xbox was dishing out.


 This is from another post on that site:

 "the Wii can do shaders as well. They just must be done in software and devs must right their own code and quite frankly either they are lazy or don't know how to do it."

 Now some are lazy, but considering the PS2 did almost everything in software, that shows money speaks more than laziness. 



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Gballzack said:
ckmlb said:
shams said:

(or will Nintendo surprise everyone again, and do something completely different??)

 


That would be retarded to abadndon the Wii and try to come up with another appealing, different console...

Also they should not have any new Gameboy versions either as the DS can do all the games that the Gameboy would get and the DS 2 should be the only new hand held for Nintendo in the future.


Exactly, I also think that any of the big three abandoning their guns now would be a loss of face to the consumer that I don't think any of them could recover from in the next gen.


Gballzack and ckmlb agreeing? First sign of the apocalypse... 



Thanks to Blacksaber for the sig!

ckmlb said:
Gballzack said:
ckmlb said:
shams said:

(or will Nintendo surprise everyone again, and do something completely different??)

 


That would be retarded to abadndon the Wii and try to come up with another appealing, different console...

Also they should not have any new Gameboy versions either as the DS can do all the games that the Gameboy would get and the DS 2 should be the only new hand held for Nintendo in the future.


Exactly, I also think that any of the big three abandoning their guns now would be a loss of face to the consumer that I don't think any of them could recover from in the next gen.


Gballzack and ckmlb agreeing? First sign of the apocalypse... 


Wee, I get to be the whore of Babylon.