By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - In your opinion, which franchise had the best jump from 2D to 3D?

leo-j said:
Mario and zelda had an amazing jump.

Also METAL GEAR SOLID had to me the best jump from 2d to 3d.

I think you mean Metal Gear.

As there wasn't a 2D Metal Gear Solid game.

 

But yeah... maybe... I don't know.

Final Fantasy was better 2-D. (Though 3-D isn't what screwed it up.)
Mario I liked better 2-D
Zelda I liked Better 2-D

Metroid, Megaman, Castlevania....

Most of my favorite 3-D series are new IPs honestly.



Around the Network
Soriku said:
leo-j said:
Mario and zelda had an amazing jump.

Also METAL GEAR SOLID had to me the best jump from 2d to 3d.


MGS was never 2D...

I'd say Zelda, Mario, and Metroid. I'd say Tales as well but the 2D-3D jump wasn't a really huge jump in terms of gameplay/adventuring/etc. The 3D ones have a slightly different battle system but that's it.

 

Metal Gear was a 2D game, but (as with my opinion of Zelda) not much changed in terms of gameplay between the Metal Gear games and the early Metal Gear Solid games ...

Grand Theft Auto was also a pretty decent jump, although I thought the games became far less fun when they stopped being 2D.



This is so easy. Mario has. No other game comes close to how Mario64 was recieved and to this day is still leagues ahead of other platformers.



Hmmm.. Mario, Zelda & Metroid went from great 2d games to great 3d games..

But I have to say Flight Simulator..

Worst is Sonic..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Metroid



Around the Network

Hard choice, it's a tough choice between Mario and Metroid.



zelda or Mario i cant choose between the too.



Nintendo Network ID: Sherlock99

easy question it's Mario without a doubt i understand you can have different opinions but if it isnt mario your opinion is wrong



Mario is the only franchise that kept the same style with a new dimension. They reinvented the platformer to make it play the same with a new dimension. It was still all about jumping. Since the jumps couldn't be as narrow and crazy and hard in 3-D, they added backflips, long jumps, triple jumps, and wall jumps, and adjusted the level design accordingly, and it worked wonders.

In the 2-D Zeldas, the combat was harder than the 3-D Zeldas. They solved the 3rd dimension problem with "locking on" which made it work, but at the cost of difficulty. You can't really run around shooting arrows everywhere in 3-D like you could in 2-D.



Super Mario series and Mario Kart series hands down