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Mario is the only franchise that kept the same style with a new dimension. They reinvented the platformer to make it play the same with a new dimension. It was still all about jumping. Since the jumps couldn't be as narrow and crazy and hard in 3-D, they added backflips, long jumps, triple jumps, and wall jumps, and adjusted the level design accordingly, and it worked wonders.

In the 2-D Zeldas, the combat was harder than the 3-D Zeldas. They solved the 3rd dimension problem with "locking on" which made it work, but at the cost of difficulty. You can't really run around shooting arrows everywhere in 3-D like you could in 2-D.