I was planning on gettin the ps3 version when I get a ps3 but now it looks like I'll get the both versions
I was planning on gettin the ps3 version when I get a ps3 but now it looks like I'll get the both versions
As maybe the most important aspect of our hands-on time with the game, we're happy to report that the motion control in The Force Unleashed is extremely tight and reliable, and actually some of the best we've seen for any Wii action game. Swipes from left to right, right to left, vertical upper-cuts and slams, and even stab motions worked extremely well – nearly 100% of the time – and even dual-handed motion such as the huge force maelstrom or complicated push + lighting variations worked almost flawlessly. Force Unleashed was fun last time around, but it was a total waggle-fest. This time, we were able to actually decide exactly how to dispose of enemies, and it was extremely rewarding. It was easy to throw characters into one another, lift a baddy up into the air and then saber throw, the lock-on camera worked great for bosses, and even the "tilt to the side" block with the Wii-mote worked every time we wanted it to. Force Unleashed had potential before, but it's a blast to play now.
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
| celine said: As maybe the most important aspect of our hands-on time with the game, we're happy to report that the motion control in The Force Unleashed is extremely tight and reliable, and actually some of the best we've seen for any Wii action game. Swipes from left to right, right to left, vertical upper-cuts and slams, and even stab motions worked extremely well – nearly 100% of the time – and even dual-handed motion such as the huge force maelstrom or complicated push + lighting variations worked almost flawlessly. Force Unleashed was fun last time around, but it was a total waggle-fest. This time, we were able to actually decide exactly how to dispose of enemies, and it was extremely rewarding. It was easy to throw characters into one another, lift a baddy up into the air and then saber throw, the lock-on camera worked great for bosses, and even the "tilt to the side" block with the Wii-mote worked every time we wanted it to. Force Unleashed had potential before, but it's a blast to play now. |
If this is true, than there's only one thing to say.
This game will be freaking awesome.
I was just about to quote that exact paragraph from IGN, celine. I'm definately getting the wii version now.

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Wii version for me, day one. 360 version down the line.
Excellent screens. Glad I preordered it.
Still don't understand how Lucasarts let of go of key Krome personnel.
I love fighting games !!! Come on challenge me !
I was honestly leaning towards the PS3 version, but that quote from IGN has me just about sold on the Wii version.
All I can say is DAAYYYUMMM!!!! If the motion controls are really that responsive that is just sick. It will be what I wished Zelda was.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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Wow. THis is definitely a week one purchase.
Ya know with this and the other already known Pre-E3 games announced, how can anyone deny fall 2008 won't be Wii domination!
E3 is just gonna prove it beyond a doubt.
| Euphoria14 said: I was honestly leaning towards the PS3 version, but that quote from IGN has me just about sold on the Wii version. All I can say is DAAYYYUMMM!!!! If the motion controls are really that responsive that is just sick. It will be what I wished Zelda was. |
Maybe the next zelda that is being built ground-up for the wii will utilize them that good.