By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Screen Digest: 112 million Nintendo DS Units and 67 million PSPs to be sold

http://www.gamasutra.com/php-bin/news_index.php?story=14327

 June 14, 2007

Screen Digest: DS To Dominate By 2011

In a newly published report, Ed Barton of UK-based analyst group Screen Digest takes an in-depth look at the varying strategies, install base, and software sales of the DS and PSP over their life so far, predicting that, by 2001, the DS will have an installed base of 112 million and the PSP 67 million - with an unprecedented 89% DS household ownership rate in Japan.

The report is reprinted here in full, with the permission of Screen Digest:

"The global market for portable console gaming is dominated by the Kyoto based hardware manufacturer and software publisher, Nintendo. Historically, Nintendo has owned this market despite numerous spirited attempts by competitors to wrestle away market share. Yet none have succeeded to any meaningful degree.

Indeed, their devices form a litany of failed gaming platforms remembered only by enthusiasts and historians (eg, Bandai's Wonderswan, SNK's Neo Geo Pocket, Sega's Game Gear, Atari's Lynx). As a result Nintendo enjoyed a virtually uncontested handheld monopoly in the latter part of the Game Boy generation and subsequent Game Boy Advance generation.

At E3 in 2003 Sony announced plans to launch the PlayStation Portable ("PSP") the following year. Expectations soared with both games publishers and within Sony about the potential of the sleek device. Flush from the success of PlayStation 1 and PlayStation 2, surely this was a company with both the hardware expertise and publishing muscle to challenge Nintendo in the portable gaming market.

Industry observers were seduced by the largest screen ever seen on a handheld, movie and music playing capabilities (then SCEI CEO, Ken Kutaragi, dubbed it "the Walkman of the 21st century"), promises of proven, exclusive PlayStation games and the huge cachet of one of the biggest brands in video gaming. Anything except global domination was surely inconceivable?

Fast forward two and a half years from PSP's Japanese launch and the global market for portable consoles is, once again, comprehensively dominated by Nintendo. In all major territories Nintendo's DS is the clear market leader and the gaps continue to widen.

The DS has reinvigorated a company many felt could not endure the loss of another market leadership position (as it had in the home console market to PlayStation 1) and has provided a test bed for a number of tactics which have gone on to inform the company's home console strategy.

Strategy

Nintendo DS has proven, once again, that technical superiority is not mandatory for competitive success. The PSP is effectively a portable PS2 and boasts an unprecedented level of processing power for a handheld games platform. The DS cannot compete on the basis of graphics or rendering of large, complex 3-D worlds.

Such processing power enables the PSP to play movies (beautifully rendered in widescreen resolutions) and music while Nintendo's handheld is unashamedly and completely focussed on playing games. How did the DS, whose principle technical innovation was the addition of a touch-sensitive screen ("dual screen"), prevail against an outwardly more capable machine?

Many point to Nintendo's dogged insistence on the hardware principles which had served it well in the Game Boy generation: durability, battery life and a price point putting it within reach of the impulse buyer and, perhaps more importantly, parents purchasing on behalf of their offspring. While there is some truth in these factors, they were not enough. Noone buys gaming hardware on technical specifications alone.

The key was software. As with any dominant games platform, DS hardware sales momentum was kick-started by virtuoso games which captured the market's imagination. Nintendogs and Professor Kawashima's Brain Training were the first in an increasingly long line of titles which have outstripped all expectations in both sales volume and sustainability. Such titles play a key role in driving installed base growth, especially early in the hardware lifecycle, and Nintendo was able to generate game after game which continued this process.

From its own developers Nintendo released more iterations of Brain Training, Mario Kart DS, New Super Mario Bros and numerous iterations of the wildly popular Pokemon.

From third party publishers came Animal Crossing: Wild World, Tamagotchi and a succession of Phoenix Wright games. All of these titles have sold in the millions across all major territories and have played a key role in driving hardware sales. This in turn convinced third party publishers to devote more resources to making games for a platform whose numbers they could no longer ignore.

Ultimately it was the combination of accessible games, easily comprehensible by even non games players, and accessible hardware, made possible by the touch screen, which enabled Nintendo to build what is increasingly looking like an unassailable position of dominance in the marketplace.

In the face of such a software line up, the PSP was unable to respond. Despite games from popular PlayStation franchises such as Metal Gear Solid, SOCOM, Killzone, Final Fantasy and even Grand Theft Auto, it appeared the market's preference was for a simpler conception of portable gaming and not the prospect of home console titles playable on a portable platform.

Installed Base

As at the end of Q1 2007, Nintendo DS had an installed base of 38 million across the PAL region, Japan and the US compared with 20 million for Sony PSP. Nintendo has confirmed to Screen Digest that the global installed base as at the end of May 2007 is in excess of 41m. Screen Digest forecast no substantive change in respective hardware buy rates and believe that at the end of 2011, Nintendo DS will have an installed base of 112 million and PSP, 67 million.

DS is the dominant handheld platform in the US and across PAL territories however it is in Japan where the platform has truly captured the market's imagination. Since the launch of new hardware iteration, DS Lite, in March 2006, continued shortages at retail have dogged the platform. Despite increasing production volumes DS Lites continue to sell out as quickly as Nintendo can ship them.

Although popular in the US and Europe, a combination of the sleeker, smaller DS Lite hardware update and a release schedule packed with exclusive titles have seen the DS comprehensively dominate the Japanese market.

Such are the volumes of DS's selling in Japan that Screen Digest forecast an unprecedented household penetration rate of 89 per cent in 2011 (by comparison, the original Game Boy peaked at 56 per cent in Japan).

Screen Digest forecast that the Japanese will buy in excess of 7.5m DS's in 2007 (compared with 3m PSP's) while selling a further 11m units in the US and PAL territories. As at the end of 2007, we expect the US will have an installed base of DS users of around 13.9m with PSP just under 10m. Across PAL territories, Screen Digest forecast an installed base of around 17m for DS by the end of 2007 with PSP counting around 10m users.

In terms of hardware sales momentum, the overall picture is perhaps a little more worrying for Sony. Looking at 2007 sales on a year on year basis, Nintendo DS continues to demonstrate sales growth in each major territory (more than compensating for the twilight of the Nintendo GBA platform).

However Sony's PSP has barely beaten 2006 Q1 sales this year, with unit sales actually contracting 5.2 per cent in the US market. Sony recently introduced a hardware price cut across all major territories however it is still too early to determine if this will have a sustained effect on unit sales (first week sales increases notwithstanding).

Screen Digest partner firm GameVision offers some valuable insight into the consumer demographics purchasing Nintendo DS's. Given the core gamer market has tended towards young males in their late teens and early twenties, the results are surprising.

Of DS gamers in Europe 54% are female (compared with 40% for PSP). This also runs counter to the male dominance of all other current games platforms. Both software such as Nintendogs, Animal Crossing: Wild World and Super Princess Peach alongside the release of pink versions of the DS have been crucial in appealing to this hard to reach (for video games companies at any rate) consumer group.

In addition GameVision research also reveals that 52% of European DS owners are 14 years old and under (compared with 28% for PSP), the youngest profile of any platform, demonstrating the importance of pricing a handheld such that parents are not deterred from purchasing on behalf of their offspring.

Software

Nintendo's dominance in the handheld hardware market is, naturally, reflected in the performance of DS platform software. Growing installed bases in all major territories and cheaper games development costs (compared with the PSP) have created the conditions loved by games publishers.

Large installed bases of users attract third party publisher support and a virtuous circle is created whereby larger and more diverse games libraries drive hardware sales, increasing the installed base, which in turn attracts more software publishers etc.

In 2007 Screen Digest predict that 106m DS games will be sold across Japan, US and PAL territories, more than doubling the 48m PSP games we forecast will be sold over the same period. Japan is the world's most voracious consumer of DS software with around 47m units, while also proving the most reticent with regard to PSP software, buying under 8m units (compared with around 18.5m units in the US and 22m across PAL countries).

Screen Digest expect DS market leadership of the handheld software market to continue to 2011 when we forecast spending on DS games to top $1.5 billion in Japan, $1.1 billion in the US and $750 million across the PAL region.

By comparison we predict that PSP will generate global software spending of $1.7 billion in 2011. Screen Digest have factored in the release of new hardware iterations of both DS and PSP in 2008, which is the driver behind the growth fillip from 2009 onwards.

Conclusions

The DS is a vindication of Nintendo's strategy to simplify both hardware and software to appeal to as broad a market as possible. DS has driven a revolution in the games industry, leading the way in targeting demographics who have never before considered electronic gaming as in any way relevant to their entertainment spending.

That it has done this with software that is simple and against the grain of current trends in games development (eg, better graphics, increasingly expensive development cycles) makes such strategic insight even more impressive.

Screen Digest has long maintained that the PSP and the DS target very distinct markets: DS focussed on the pure play, games focussed proposition while the PSP is a digital media platform, of which gaming is one part of a potentially broader entertainment experience.

While few would argue that the PSP has failed to exploit its gaming capabilities, perhaps it is a lack of focus on its other capabilities which have prevented the device from performing better than it has.

Screen Digest believe that the PSP will improve its performance from late 2007 onwards. Sony appear to have renewed their focus and energies on the device following the global launch of PS3 and the beginning of the charge is a price cut in all major markets. Wireless downloading (not contingent on a PS3) of premium content will be introduced to all major territories by the end of 2007.

In addition, interoperability with the PS3 (currently remote streaming of movies, music and photos stored on PS3 to PSP, game downloads to PSP via PS3) is likely to drive sales, and is also a capability that will be continually developed and enhanced via firmware updates. The PSP is designed to be the portable component of Sony's ambitions to position PS3 as the entertainment hub of the broadband enabled living room and if this strategy resonates with consumers, we expect a further uplift in hardware sales.

Sony and Nintendo have offered two distinct conceptions of what handheld gaming platforms should offer the consumer. There is little doubt that both have proven worthy competitors in their pursuit of the consumer dollar, however there is also little doubt as to which approach the market has comprehensively endorsed, for now..."



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Around the Network

good read....the DS is a sales monster,and the PSP,on its own,is very far from being the 'failure' some people make it out to be....if ScreenDigest is more or less correct,67 million units sold is,in my opinion,extremely impressive for a non Nintendo handheld.



great read, I still don´t know if its any indication of how the non-handheld market will turn out but there definitely are paralels.  I still can´t understand  why people say the PSP is  doomed,  this is sonys first hand held in a Nintendo dominated field, they didn´t imitate Nintendo but went with their own strength, what Sonys next step in the handheld market will be and how nintendo follows the DS id going to be very interesting, haven´t heard any microsoft rumors about a handheld for a long time now,



 

 

 

I don´think the PSP can actually get those numbers.I mean, it has been declining saleswise for a long time. The DS could get those numbers though. Depends when the DS2 comes.



the ratio sounds right...but i really dont think either can get to that height, it seems absurd to be able to grow that much in 3.5 years



Around the Network

Some interesting stats.

DS owners (EUR) - 54% female and 46% male
PSP owners (EUR) - 40% female and 60% male

DS owners (EUR) - 52% under the age of 15 and 48% 15 or older
PSP owners (EUR) - 28% under the age of 15 and 72% 15 or older



Interesting data but don't know if they really account for the bandwagon effect you see with consoles essentially once it becomes clear there is a winner and the software you want will be heading there in consoles you see the other consoles largely being ignored look at PS1 compared to N64 early on in their life and later on. After about two years the PS1 had a similar lead to what the DS has on the PSP right now but as time went on and it became more obvious which system would win the generation you saw more and more people moving to so that a gap of 16 million in March of 1998 was 31 million by March of 1999 and 43 million by March of 2000.

That is to a degree a problem I see with this analysis it assumes a linear growth pattern for the DS but does not for the PSP the PSP by their numbers grows to 67 million in 3.5 years while selling about 450k a month right now and with fairly stable sales so if these were to continue for 3.5 years you would see the PSP gaining about 19 million in sales moving from its current 21 million to 40 million apply the same to the DS you have the DS selling about 1.5 million per month and over 3.5 years this would produce about 63 million current 44 million in sales you do get fairly close to their 112 million figure with 107 million much closer than the PSP with 67 million compared to 40 million. Now the reason I think this is a problem is it predicts the market leader to stay stable while assuming the 2nd place portable will actually gain speed with no evidence of increasing sales they are assuming the PSP will on average increase from its current sales of 450k a month to a little over 1 million in the next 3.5 years despite any type of bandwagon effect due to games and simple word of mouth.

Not trying to be pessimistic to the PSP here it just seem that if one of the systems was going to double its selling speed its much more likely the system that still has supply constraints due to demand will be the one doing it as opposed to the portable that is barely making its quarterly numbers from a year ago and is down 5.2%.



JSF said:
Some interesting stats.

DS owners (EUR) - 54% female and 46% male
PSP owners (EUR) - 40% female and 60% male

DS owners (EUR) - 52% under the age of 15 and 48% 15 or older
PSP owners (EUR) - 28% under the age of 15 and 72% 15 or older

 Ha!  



kber81 said:
JSF said:
Some interesting stats.

DS owners (EUR) - 54% female and 46% male
PSP owners (EUR) - 40% female and 60% male

DS owners (EUR) - 52% under the age of 15 and 48% 15 or older
PSP owners (EUR) - 28% under the age of 15 and 72% 15 or older

 Ha!  


And this is a bad thing?  It just means that Nintendo is expanding the market to the female population and that they are getting the next generation of system buyers aclimated to Nintendo hardware.  Nintendo is building their fanbase from the ground up.



Yeah PSP at 67 million just isn't happening.

The reason people say PS is a failure is created solely out of Sony's (and their fans') own dialogues about their competition for the past 10 years. Being #1 is all that matters. 2nd place is the first loser. Next Gen doesn't start until we say it does. This was also the press' idea too.

Now when the PSP comes out and does mediocrely well against the the gimmicky stupid DS that all the press was dogging down on and suddenly it's alright for the two to "coexist." Bullshit. These are your rules. You can't change them now that you are losing. Nobody did this for GC when in 2003 it was called an "unmitigated disaster" by mainstream magazines and such. Nobody did this for N64 or Saturn. Why should Sony dodge the judgment of their own world?

The PSP might just be the most worthless platform of all time. It sells alot yes, and there are good games on it, true. Like there are good games on every platform, even the Jaguar and 3D0, and the PSP does have more volume of them. But the problem stems from the fact that the highest-rated and highest selling games on the PSP are ports. I mean, yes I know you've heard this description before, but it is not fanboyism. The PSP is dogged down with ports to the point that the games that sell most on it are ports and the games that are most anticipated are ports. This leads to developers not feeling justified in creating original content, simply dipping into their libraries and seeing what they can squelch a few bucks out of.

The PSP is even profitable for some companies, but this comes at the cost of originality and quality, which results in good companies just wasting their time on the PSP with original games that no one buys or ports that stifle originality. But PSP game sales are dropping like rock, I mean check out the American weekly sales. You have to go to the next page to find the first PSP game which is, lo and behold, GTA: LCS a port. As the sale go lower and lower, the profitability will too, and soon it will become just Sony themselves supporting it, which is the worst position to be in ever, like Nintendo in the N64 days except with worse and lower-selling games.

The PSP is the most "successful" failure of all time, but a failure nonetheless. It's "taking a chunk of the handheld market" was not their intended goal, and comparing their legacy of domination to their lukewarm mediocrity in the handheld sector only leads to bitter disappointment from its backers and the third parties who threw their weight behind it to begin with. The PSP does not get a participation ribbon for merely competing. They must win to get success. This is their world, perhaps they should live in it for a while.