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Forums - Nintendo Discussion - Zack and Wiki sequel? Don’t hold your breath

@windbane:
I think we have a slightly different opinion on the definition of point & click adventure. IMO Secret Files: Tunguska is a good example for a p&c adventure on Wii (as well as the upcoming Sam & Max). Zack & Wiki is not, it´s a mere 3D puzzle game (at least to me).



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shams said:
I must be the only person who didn't like the game. Hate to say, but I pretty much regret buying Z&W - doubt it will ever go into my Wii again.

It would be a good basis for another similar game though, one that fixed the flaws. Or release it on WiiWare - for 500 per level (with 3-4 "missions" on a level) - as an episodic thing.

nope, you are definitely not alone. I have no idea what people find appealing about the game.



windbane said:
shams said:
I must be the only person who didn't like the game. Hate to say, but I pretty much regret buying Z&W - doubt it will ever go into my Wii again.

It would be a good basis for another similar game though, one that fixed the flaws. Or release it on WiiWare - for 500 per level (with 3-4 "missions" on a level) - as an episodic thing.

nope, you are definitely not alone. I have no idea what people find appealing about the game.

But have you played it?

The reason I didn't like the game (much) isn't that obvious:

The game is a cross between a "turn-based" (non-timed) puzzle game, and an "action" game (adding timing elements to puzzles/levels).

I quite enjoyed the puzzle elements, and didn't mind dying *that* much.

However, the action elements drove me crazy. The interface & game design (in general) was never designed for an action game. Response is slow, characters quite often go where you don't want them to (and a bunch of other issues). I would have died 10% from puzzle errors, and 90% from action errors - most of which were not my fault.

I figure they did this to extend the length of the game - it was relatively short as it is, and without these annoying action elements it might have been half as long.

I also found that several places / actions in the game were not that obvious - things that should have worked  (or "could" have worked) failed, with no explanation or reason.

It sort of reminded me a lot of Dragons Lair - learn the perfect way to do a level, with perfect timing - or die.

(the levels that were puzzle only - such as the Ice Key level - were excellent - whereas the more crazy action levels, such as the one with the statue thing that blew ice/freezing wind... errgh!).

...anyway - I'd rather a new Viewtiful Joe game (more along the lines/difficulty of the first one thanks :>).



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It's not a game I'm sure that needs a sequel.



This is a disapointment. While there are obviously some people who didn't like the game, i'm still sure there are a lot of people out there that would love a sequel.



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shams said:
windbane said:
shams said:
I must be the only person who didn't like the game. Hate to say, but I pretty much regret buying Z&W - doubt it will ever go into my Wii again.

It would be a good basis for another similar game though, one that fixed the flaws. Or release it on WiiWare - for 500 per level (with 3-4 "missions" on a level) - as an episodic thing.

nope, you are definitely not alone. I have no idea what people find appealing about the game.

But have you played it?

The reason I didn't like the game (much) isn't that obvious:

The game is a cross between a "turn-based" (non-timed) puzzle game, and an "action" game (adding timing elements to puzzles/levels).

I quite enjoyed the puzzle elements, and didn't mind dying *that* much.

However, the action elements drove me crazy. The interface & game design (in general) was never designed for an action game. Response is slow, characters quite often go where you don't want them to (and a bunch of other issues). I would have died 10% from puzzle errors, and 90% from action errors - most of which were not my fault.

I figure they did this to extend the length of the game - it was relatively short as it is, and without these annoying action elements it might have been half as long.

I also found that several places / actions in the game were not that obvious - things that should have worked  (or "could" have worked) failed, with no explanation or reason.

It sort of reminded me a lot of Dragons Lair - learn the perfect way to do a level, with perfect timing - or die.

(the levels that were puzzle only - such as the Ice Key level - were excellent - whereas the more crazy action levels, such as the one with the statue thing that blew ice/freezing wind... errgh!).

...anyway - I'd rather a new Viewtiful Joe game (more along the lines/difficulty of the first one thanks :>).


Yeah, I didn't like those parts or the dying and starting over parts. I didn't finish it because I just wasn't having fun. It was the first game in awhile that I didn't finish. Having fun is more important than finishing a game I wasn't enjoying very often, I realized. The only others I've rented lately but didn't finish were MP3 (also wasn't fun to me) and Grid (highly over-rated compared to Burnout or even Ridge Racer 7). Edit: Oh, and about Viewtiful Joe, a game I absolutely loved, is the 2nd one easier or harder? I played the first level a long time ago and haven't gotten back to it.



i'd like a sequel of this game, it's so special!!

also, if it's promoted a bit more it will be better!!

(although the sales of Z&W are good, but it can do alot better)



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Zack and Wiki is a really cool game but I almost don't want a sequel. It's one of thse games that should be a cult game. I have a feeling if they made a sequel they would try to make it more "sellable" and change it completely. This would be hailed by the mainstream and hated by people that enjoy the original.



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