windbane said:
nope, you are definitely not alone. I have no idea what people find appealing about the game. |
But have you played it?
The reason I didn't like the game (much) isn't that obvious:
The game is a cross between a "turn-based" (non-timed) puzzle game, and an "action" game (adding timing elements to puzzles/levels).
I quite enjoyed the puzzle elements, and didn't mind dying *that* much.
However, the action elements drove me crazy. The interface & game design (in general) was never designed for an action game. Response is slow, characters quite often go where you don't want them to (and a bunch of other issues). I would have died 10% from puzzle errors, and 90% from action errors - most of which were not my fault.
I figure they did this to extend the length of the game - it was relatively short as it is, and without these annoying action elements it might have been half as long.
I also found that several places / actions in the game were not that obvious - things that should have worked (or "could" have worked) failed, with no explanation or reason.
It sort of reminded me a lot of Dragons Lair - learn the perfect way to do a level, with perfect timing - or die.
(the levels that were puzzle only - such as the Ice Key level - were excellent - whereas the more crazy action levels, such as the one with the statue thing that blew ice/freezing wind... errgh!).
...anyway - I'd rather a new Viewtiful Joe game (more along the lines/difficulty of the first one thanks :>).
Gesta Non Verba
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