shams said:
But have you played it? The reason I didn't like the game (much) isn't that obvious: The game is a cross between a "turn-based" (non-timed) puzzle game, and an "action" game (adding timing elements to puzzles/levels). I quite enjoyed the puzzle elements, and didn't mind dying *that* much. However, the action elements drove me crazy. The interface & game design (in general) was never designed for an action game. Response is slow, characters quite often go where you don't want them to (and a bunch of other issues). I would have died 10% from puzzle errors, and 90% from action errors - most of which were not my fault. I figure they did this to extend the length of the game - it was relatively short as it is, and without these annoying action elements it might have been half as long. I also found that several places / actions in the game were not that obvious - things that should have worked (or "could" have worked) failed, with no explanation or reason. It sort of reminded me a lot of Dragons Lair - learn the perfect way to do a level, with perfect timing - or die. (the levels that were puzzle only - such as the Ice Key level - were excellent - whereas the more crazy action levels, such as the one with the statue thing that blew ice/freezing wind... errgh!). ...anyway - I'd rather a new Viewtiful Joe game (more along the lines/difficulty of the first one thanks :>). |
Yeah, I didn't like those parts or the dying and starting over parts. I didn't finish it because I just wasn't having fun. It was the first game in awhile that I didn't finish. Having fun is more important than finishing a game I wasn't enjoying very often, I realized. The only others I've rented lately but didn't finish were MP3 (also wasn't fun to me) and Grid (highly over-rated compared to Burnout or even Ridge Racer 7). Edit: Oh, and about Viewtiful Joe, a game I absolutely loved, is the 2nd one easier or harder? I played the first level a long time ago and haven't gotten back to it.







