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Forums - Microsoft - My 360 First Impressions and Comparisons.

MikeB said:
Bitmap Frogs said:
MikeB said:
Bitmap Frogs said:
MikeB said:

Before the Sixaxis battery runs out you are notified, you can then pauze the game

 

All those features happen to be implemented for the 360 and the wii... it's nothing special. In fact the 360 pauses the game for you when the controller's power juice runs out.

As for internal batteries or AA, a case could be made for either one - it depends on how you handle things. Personally I use rechargeable AA because it avoids battery degradation over time and my controllers always stay wireless. Cables have always been very annoying.

 

He asked with regard to how it works on the PS3, I just provided an answer.

I have about 16 AA batteries, I use rechargeable AA batteries for my remotes, clocks, photocamera, etc. It was quite a fuss to recharge and recharge so often for 2 controllers (bascially the easiest is to dedicate 8 batteries to the 360 controllers, 2 times 2 inside the controllers and 2 times 2 as backup plan). Sometimes I couldn't find the spare batteries, so I stopped playing.

I wouldn't prefer AA batteries for our mobile phones neither.

Then you need to manage your rechargeable AA better!

I wouldn't prefer wired controllers for my next-gen console neither. ;)

Edit: anyways, it's a matter of tastes as I said.

edit: oh crap, firefox 3 doesn't play nice with the forum code, anyone else having issues editing multiquotes?

 

 

After you're done playing you can just connect the Sixaxis to a USB port and always when you start playing it's fully charged. But I don't worry about it at all. If I could have just connected the 360 gamepad to something to keep playing it would have been less of a fuss, but IMO still worse than the PS3 controller approach.

 

Is worse only on the basis of personal preference exclusively. Because of that, many people prefer the 360's approach on the controller energy issues. Glad you cleared that up.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

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Awesome read man :) I was thinking of picking up a 360 when the pro drops down to $199 in America :P Which I'm not sure how far that is ^^; But great read anyhow :)

I'm with Garcian with the convoluted dash, it's not that hard to navigate, but it's just not clean enough for my preference...

Have you tried out the custom soundtracks yet? :P I think that's a pretty spiffy deal.



From 0 to KICKASS in .stupid seconds.

I'm surprised about the controller comments since I think the 360's controller is much better than the sixaxis (not sure about their dualshock 3 as I have never tried one). The sixaxis feels too light and cheap, especially when you use it after using a 360's controller.



How was Viva Pinata, or have you played it yet?



@ Bitmap Frogs

Is worse only on the basis of personal preference exclusively. Because of that, many people prefer the 360's approach on the controller energy issues. Glad you cleared that up.


That counts for almost everything, game preferences, outlook perspectives, etc.

The 360 controller is too bulky for my sister's and gf's hands. I prefer the analog stick next to eachother like on PS controllers to play games like Super Stardust HD.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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Legend11 said:
I'm surprised about the controller comments since I think the 360's controller is much better than the sixaxis (not sure about their dualshock 3 as I have never tried one). The sixaxis feels too light and cheap, especially when you use it after using a 360's controller.

 

the ds 3 is the same, but heavier and with rumble




Legend11 said:
I'm surprised about the controller comments since I think the 360's controller is much better than the sixaxis (not sure about their dualshock 3 as I have never tried one). The sixaxis feels too light and cheap, especially when you use it after using a 360's controller.

My preference is also the 360's controller over the Dual Shock line, mostly because of the left analog stick placement.

To see what I mean, try an experiment: Hold either the 360 controller or a SIXAXIS/Dual Shock 3 with your thumbs in the air. Now let your thumbs fall naturally. Chances are, on the 360 controller, they should fall on the left analog stick (left) and the four face buttons (right). On the SIXAXIS/DS3, they'll fall on the D-pad and face buttons. In other words, on the DS3, the D-pad is where the left analog stick should be, and vice versa.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Yeah I'm not really a fan of custom soundtracks for most games, I really like the fact that developers put effort into the audio in a game ^^; But for games like burnout, sports games, multiplayer titles, I could see it being a pretty nice feature :) I'd love it for a session of Warhawk, but if anything I'd hope that the dev team implements the feature.

I LOVE the feel of the 360 controller, but man that thing is head over heals broken in so many ways >



From 0 to KICKASS in .stupid seconds.

 

Spankey said:
smbu2000 said:
I think the PS3 has it's power supply built into the machine (makes it bulkier) like the original fat PS2.

As for the batteries, what do you do when the rechargeable batteries run out on PS3 controllers? Can they be replaced or do you have to buy a new controller?
I use rechargeable batteries on my two Wii controllers and I have one plug and play kit for my 360. I only need one charging cord even though I have two wireless 360 controllers since I never re-charge them at the same time, hehe.

 

What Machina said

 

PS3 controllers don't have removable batteries, just plug the controller in to the PS3 via a mini-usb cable to charge them up again.

Pretty nifty imo

 

I wouldn't call having to plug a wireless controller into the console when the battery needs recharged "nifty". Nifty is being able to walk over to a 360 controller battery recharging unit, pop the spent battery out of the controller, pop a fresh battery back in, and resume wireless playing. Considering the 360 batteries last a long time and cost about $11 to $12 to replace, I can't see how this is anything but the best possible option.

This is one area where MS definitely got it right and Sony definitely got it wrong, but I have yet to hear a PS3 fan admit it...



@ Garcian Smith

To see what I mean, try an experiment: Hold either the 360 controller or a SIXAXIS/Dual Shock 3 with your thumbs in the air. Now let your thumbs fall naturally. Chances are, on the 360 controller, they should fall on the left analog stick (left) and the four face buttons (right). On the SIXAXIS/DS3, they'll fall on the D-pad and face buttons. In other words, on the DS3, the D-pad is where the left analog stick should be, and vice versa.


I don't agree, place your thumbs on the analog sticks and from there try to hit the different thumb controlled buttons. You can easily hit all the buttons without thinking, at least to me it feels much more natural on the PS controller.

Take a game like Ape Escape, imagine rowing a boat with the PS3 controller and the 360 controller using both sticks. That wouldn't feel right at all on the 360 controller. I don't think it's a good default layout at all. At least the controller is a little less bulky as the original XBox controller, else I wouldn't even have considered buying the console at all.

As with regard to weight, I like how light the Sixaxis feels. Hopefully the DS3 will result into cheaply priced Sixaxis controllers. Rumble means very little to me, it's cool for gunning (following the beat of the gun) but IMO it's often overused for things it's just distracting or feeling unnatural (Sony and Microsoft, why no simple on and off switch on the controller?), like vibrating when dying or hitting something. Would be nice if future games would sport extensive rumble options, being able to customize what to use rumble for and what not.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales